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About Dodging
Move in a direction and press the dodge control to roll. Pressing it without directional movement gives a backstep instead.
Reference values
- Type
- Info Item
About this item
Move in a direction and press the dodge control to roll. Pressing it without directional movement gives a backstep instead.
Both actions cost stamina. A normal roll has a short invulnerable window, while a normal backstep does not provide that same protection.
Equip load changes the roll. Light and medium loads roll more freely than a heavy load, and carrying too much prevents rolling. Unequipped items in the inventory do not count toward equip load.
Technical details
- facts:
- Entry 1:
- group: Item Type
- label:
- value: Info Item
- Entry 2:
- group: Effect
- label:
- value: Information about dodging Examine using <?keyicon@31?>
- Entry 1:
In-game description
You can avoid enemy attacks with a dodge roll or backstep.
Both of these actions consume stamina.
<?keyMove?>+<?keyicon@7?>: Dodge roll
<?keyicon@7?>: Backstep
Where to find
Cave of Knowledge
Limgrave
Starting Site of Grace: Stranded Graveyard
- From Stranded Graveyard, approach the seated ghost beside the hole before the large exit lift. Drop into the hole and activate Cave of Knowledge grace.
- Follow the practice path through the enemies and read the introduction to dodging when it appears. This explanation is awarded automatically, rather than picked up from a corpse.
- Continue through the Soldier of Godrick encounter to return to the upper graveyard. The Info tab keeps the tutorial available to read afterward.
Notes
- Move in a direction and press the dodge control to roll. Pressing it without directional movement gives a backstep instead.
- Both actions cost stamina. A normal roll has a short invulnerable window, while a normal backstep does not provide that same protection.
- Equip load changes the roll. Light and medium loads roll more freely than a heavy load, and carrying too much prevents rolling. Unequipped items in the inventory do not count toward equip load.
- A roll is not invulnerable for its entire animation. Time it against the hit instead of repeatedly rolling until stamina runs out.
