Skip to content
ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17
About Dodging iconItems

Items · Items

About Dodging

Items

Move in a direction and press the dodge control to roll. Pressing it without directional movement gives a backstep instead.

Reference values

Type
Info Item

About this item

Move in a direction and press the dodge control to roll. Pressing it without directional movement gives a backstep instead.

Both actions cost stamina. A normal roll has a short invulnerable window, while a normal backstep does not provide that same protection.

Equip load changes the roll. Light and medium loads roll more freely than a heavy load, and carrying too much prevents rolling. Unequipped items in the inventory do not count toward equip load.

Technical details
  • facts:
    • Entry 1:
      • group: Item Type
      • label:
      • value: Info Item
    • Entry 2:
      • group: Effect
      • label:
      • value: Information about dodging Examine using <?keyicon@31?>

In-game description

You can avoid enemy attacks with a dodge roll or backstep.

Both of these actions consume stamina.

<?keyMove?>+<?keyicon@7?>: Dodge roll

<?keyicon@7?>: Backstep

Where to find

Cave of Knowledge

Limgrave

Starting Site of Grace: Stranded Graveyard

  1. From Stranded Graveyard, approach the seated ghost beside the hole before the large exit lift. Drop into the hole and activate Cave of Knowledge grace.
  2. Follow the practice path through the enemies and read the introduction to dodging when it appears. This explanation is awarded automatically, rather than picked up from a corpse.
  3. Continue through the Soldier of Godrick encounter to return to the upper graveyard. The Info tab keeps the tutorial available to read afterward.

Notes

  • Move in a direction and press the dodge control to roll. Pressing it without directional movement gives a backstep instead.
  • Both actions cost stamina. A normal roll has a short invulnerable window, while a normal backstep does not provide that same protection.
  • Equip load changes the roll. Light and medium loads roll more freely than a heavy load, and carrying too much prevents rolling. Unequipped items in the inventory do not count toward equip load.
  • A roll is not invulnerable for its entire animation. Time it against the hit instead of repeatedly rolling until stamina runs out.