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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17

World · Boss

Abductor Virgins

A scythe-armed machine and a wheel-armed machine share the lower chamber reached through the academy abduction route.

Location and access

Subterranean Inquisition Chamber

Abductor Virgins

Subterranean Inquisition Chamber, Volcano Manor

Starting Site of Grace: Subterranean Inquisition Chamber

Before you go

  • Reach the underground Abductor Virgin duo arena.
  1. Collect the Academy Glintstone Key behind the sleeping dragon north of Temple Quarter, west of Raya Lucaria. Examine the seal at South Raya Lucaria Gate, take the academy lift and climb past the two spellcasters into the church.
  2. Watch for marionettes dropping inside, then take the side passage to Church of the Cuckoo grace. From the grace, go south along the hall and left down the stairs into the graveyard.
  3. Follow the main graveyard route across the wooden bridge and continue uphill to the waterwheel. Ride the rising platforms to the higher landing and enter Schoolhouse Classroom to activate its grace.
  4. Return to the wheel and use its descending side to reach the bottom. Find the Abductor Virgin there and let its grab kill you while you are inside its body. An ordinary death to its blades does not send you to Volcano Manor.
  5. From the arrival ledge, cross the hardened lava southeast, then continue east past the bats. Find the opening in the cliff to the southeast and follow the lava-side route downward.
  6. Pass the Albinauric at the stairs and climb to Subterranean Inquisition Chamber grace. Rest here so you can retry the boss and travel out if needed.
  7. Follow the cave route from the chamber and descend through its broken floor toward the boss arena. Defeat both Abductor Virgins to receive Inquisitor's Girandole.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Abductor Virgin (Scythe)

Solo, first playthrough

HP
3,811
Damage typeDamage negation
Standard10%
Strike0%
Slash10%
Pierce10%
Magic0%
Fire20%
Lightning-20%
Holy20%

Abductor Virgin (Wheel)

Solo, first playthrough

HP
3,811
Damage typeDamage negation
Standard10%
Strike0%
Slash10%
Pierce10%
Magic0%
Fire20%
Lightning-20%
Holy20%

Notes

  • Defeat both for Inquisitor’s Girandole. This is separate from ordinary Abductor Virgins in the surrounding regions.
  • The trip from the academy happens only when the waterwheel-bottom Virgin’s grab kills you inside its body. Dying to a blade strike does not send you here.
  • Rest at Subterranean Inquisition Chamber grace after arriving so you can retry and travel out.
  • Keep both machines visible. A long attack against one leaves you exposed to the other’s sweeping arms.
  • The open body is also a grab warning. Do not remain in front of it just to finish an extra hit.
  • Clear floor gives you room to avoid the wheels and scythes. Avoid retreating into a corner while watching only one machine.
  • This route reaches a lower part of Volcano Manor. It does not mean you have already joined Tanith or reached Rykard.
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