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Game data · App / Regulation 1.17
World · Boss
Beastmen of Farum Azula (Dragonbarrow Cave)
This fight pairs a cleaver-wielding Beastman with a second enemy throwing knives from range. Both must be defeated for the cave’s reward.
Location and access
Dragonbarrow Cave
Beastmen of Farum Azula (Dragonbarrow Cave)
Dragonbarrow Cave dual Beastman boss
Starting Site of Grace: Dragonbarrow Cave
Locate Dragonbarrow Cave in the cliff east of Dragonbarrow Fork and activate the grace.
Move through the first cavern without getting trapped by the patrolling Runebear. The small rear alcove contains Bull-Goat's Talisman, not this item.
Return to the entrance side of the first chamber and take the northwestern opening. Drop from ledge to ledge into the lower passages, then follow the southern tunnel into the wolf chamber. Clear the large white wolf and the smaller wolves before continuing east.
Drop into the final boss arena only when you are ready to fight two Beastmen of Farum Azula.
Defeat both enemies to receive the talisman. Their ranged attacks can reach you while you fight the melee opponent, so use the arena to keep them from surrounding you.
HP and damage negation
Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.
Beastman of Farum Azula (Cleaver)
Solo, first playthrough
HP
8,306
Damage type
Damage negation
Standard
0%
Strike
0%
Slash
-10%
Pierce
0%
Magic
0%
Fire
-20%
Lightning
20%
Holy
0%
Beastman of Farum Azula (Throwing Knife)
Solo, first playthrough
HP
3,344
Damage type
Damage negation
Standard
0%
Strike
0%
Slash
-10%
Pierce
0%
Magic
0%
Fire
-20%
Lightning
20%
Holy
0%
Notes
The reward is Flamedrake Talisman +2. This is not another chance to collect the ordinary Groveside Cave version.
The Runebear near the entrance is separate from the boss pair. You can take the lower cave route without defeating it.
Expect knives to interrupt your healing or attacks while the cleaver opponent is close. Keep both enemies visible instead of locking your view onto one and backing toward the other.
A summon can occupy the melee opponent while you close on the knife thrower. Confirm which enemy has turned toward the summon before separating them.
Removing the ranged Beastman first makes the remaining fight easier to read, but do not run through a cleaver combination just to reach it.
The cleaver enemy retains its lunging stab and long attack sequence. Answer the final downward blow rather than an early swing.
Dropping into the last chamber starts the fight without an easy way back up. Spend runes and prepare your healing and summon before making that final drop.