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Game data · App / Regulation 1.17
World · Boss
Bell Bearing Hunter (Church of Vows)
A Bell Bearing Hunter replaces the usual peaceful occupant at this location during the night. Its bell bearing adds stock to the Twin Maiden Husks’ shop.
Location and access
Church of Vows
Bell Bearing Hunter (Church of Vows)
Bell Bearing Hunter at Church of Vows
Starting Site of Grace: Church of Vows
Before you go
Defeat the Bell Bearing Hunter at the Church of Vows.
Reach the Church of Vows on the eastern plateau above Liurnia's lake and activate the grace.
Pass time until night, then rest again and approach the church. If Miriel is still there, speak to him and reload the area at night until the Bell Bearing Hunter appears.
Defeat the hunter for the Meat Peddler's Bell Bearing. Take it to the Twin Maiden Husks at Roundtable Hold and offer it to open the meat stock.
HP and damage negation
Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.
Bell Bearing Hunter (Church of Vows)
Solo, first playthrough
HP
4,050
Damage type
Damage negation
Standard
35%
Strike
35%
Slash
35%
Pierce
10%
Magic
40%
Fire
40%
Lightning
20%
Holy
40%
Notes
This hunter gives Meat Peddler’s Bell Bearing for the meat stock at the Twin Maiden Husks.
Miriel’s absence during the encounter is temporary. Do not attack him in daylight while trying to trigger the hunter.
The church’s Celestial Dew interaction is unrelated to spawning the hunter. Absolution is not a required payment for this fight.
The local merchant disappears during the night encounter and returns afterward. You do not need to kill the merchant to obtain this hunter’s bell bearing.
If the hunter does not appear immediately, speak to the merchant during an ordinary visit, pass time until night, then rest again or reload the area before approaching.
His red sword can leave his hand and sweep a wide area at a distance. A retreat that looks safely beyond ordinary sword reach can still be inside the next attack.
Close range makes the ordinary swings easier to follow, but watch the shield slam. If the shield glows red, wait for the follow-up burst before moving back in.
The grab has a delayed wind-up. Watch for the hand actually reaching toward you instead of dodging as soon as the red glow begins.