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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17

World · Boss

Bell Bearing Hunter (Hermit Merchant’s Shack)

A Bell Bearing Hunter replaces the usual peaceful occupant at this location during the night. Its bell bearing adds stock to the Twin Maiden Husks’ shop.

Location and access

Hermit Merchant’s Shack

Bell Bearing Hunter (Hermit Merchant’s Shack)

Bell Bearing Hunter at Hermit Merchant's Shack

Starting Site of Grace: Hermit Merchant's Shack

Before you go

  • Visit the shack at night.
  1. Reach the northern part of the Capital Outskirts and find Hermit Merchant's Shack beside the road northwest of the capital's outer wall.
  2. Activate the grace, speak to the merchant, then pass time until night. Rest again or reload the area so the merchant is absent.
  3. Approach the shack and defeat the Bell Bearing Hunter that appears. Collect the bearing awarded for winning.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Bell Bearing Hunter (Hermit Merchant’s Shack)

Solo, first playthrough

HP
6,216
Damage typeDamage negation
Standard35%
Strike35%
Slash35%
Pierce10%
Magic40%
Fire40%
Lightning20%
Holy40%

Notes

  • This hunter gives Medicine Peddler’s Bell Bearing. Offer it to the Twin Maiden Husks to open the checked bolus stock.
  • The Deathbird farther east along the cliff is separate and gives Twinbird Kite Shield.
  • The shack sits in the northern Capital Outskirts. Entering Leyndell’s inner city is unnecessary for this encounter.
  • The local merchant disappears during the night encounter and returns afterward. You do not need to kill the merchant to obtain this hunter’s bell bearing.
  • If the hunter does not appear immediately, speak to the merchant during an ordinary visit, pass time until night, then rest again or reload the area before approaching.
  • His red sword can leave his hand and sweep a wide area at a distance. A retreat that looks safely beyond ordinary sword reach can still be inside the next attack.
  • Close range makes the ordinary swings easier to follow, but watch the shield slam. If the shield glows red, wait for the follow-up burst before moving back in.
  • The grab has a delayed wind-up. Watch for the hand actually reaching toward you instead of dodging as soon as the red glow begins.
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