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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17

World · Boss

Commander Gaius

Gaius and his boar combine charging pressure, long weapon attacks and gravity magic in the keep’s rear field.

Location and access

Field beyond Shadow Keep, Back Gate

Commander Gaius

Commander Gaius

Starting Site of Grace: Shadow Keep, Back Gate

Before you go

  • Enter the Realm of Shadow.
  1. From Highroad Cross in Scadu Altus, follow the road east to Moorth Ruins and activate the grace beside the cross.
  2. Pass through the large stone arch east-southeast of the grace. At the house ahead, turn left toward the leaning tower. Avoid the large open shaft behind the house, which is too deep for a direct drop.
  3. Find the smaller gap between the broken building and the rock wall in front of the leaning tower. Drop onto the balcony-like ledge, turn right past the dogs and follow the cave inward.
  4. At the open chamber, use the back-left ledges to reach the lower roof. The shrine below is a landmark; its optional chest is not needed to continue east.
  5. To continue east, drop from the lower roof to the ground and take the cave beside the building on the left. Follow it to the long ladder and climb out of the well at Bonny Village grace.
  6. Go east through Bonny Village, watching for the large cleaver-wielding villagers, and cross the two suspension bridges. The second brings you to Bridge Leading to the Village grace.
  7. Follow the road north through the woods to Church District Highroad grace. Take the northwestern road through the entrance tunnel and activate Church District Entrance inside Shadow Keep. This eastern entrance leads to the flooded district, rather than the main-gate Hippopotamus arena.
  8. Jump from the entrance ledge onto the first roof below. Follow its northwestern edge and jump from the raised roof section to the stone wall opposite, rather than taking the southwestern log platforms toward different loot.
  9. Follow the wall around and climb its northeastern rise. Jump to the next roof northwest, where a Fire Knight patrols. Clear it or make enough room to continue safely.
  10. Cross toward the next large church and jump onto the sloping stone support on your left. Walk southwest up that support to the high roof, then use the broken roof opening to drop onto the central beam below.
  11. Follow the beam to the adjoining upper corridor and drop through the opening in its floor onto the raised church passage. Stay above the water and continue northwest; the Prayer Room door is a separate side destination.
  12. Pass the small side room holding a Rune of an Unsung Hero and continue into the corridor patrolled by two Fire Knights. The first left exit leads toward the drainage wheel, while the later left exit leads to the Storehouse lift.
  13. Take the later left exit in the Fire Knight corridor, cross to the lift and ride it up into the rear storehouse. Use the doorway on the left to reach Storehouse, Back Section grace. The earlier left exit goes to the drainage wheel instead.
  14. Go west across the small wooden bridge and climb the ladder on its right. At the top, go east up the stone stairs, watching the Fire Knight above.
  15. Continue northeast past the bookshelves toward the room with Fire Serpent. Use the hole in the southern wall, turn right outside and climb the wooden walkway and stairs to Storehouse, Loft grace.
  16. Ride the small lift north of the Loft grace up to the rafters. Turn left toward the west-northwestern beams and work around to the ladder leading to the upper rafters. Deal with the bat before climbing; fighting it while balanced on a narrow beam can knock you off.
  17. From the upper rafters, look north-northwest for the arched doorway on a lower platform against the outer wall. Follow the beams until you can drop onto the lower beam and platform beside that doorway. The paired interior lifts and their extra loot are a different detour.
  18. Go through the doorway and use the small exterior lift on the right. Follow the wooden walkway and stairs southeast to the larger stone lift, then ride down to Shadow Keep, Back Gate grace.
  19. Go through the large doorway out onto the rear field and defeat Commander Gaius. The Marika statue and O Mother passage lead to Hinterland instead and are not required for this fight.
  20. Activate Scaduview grace after the fight. Neither Messmer nor the Scadutree Avatar is required on this eastern entrance route, and you do not need to drain the Church District.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Commander Gaius

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard20%
Strike20%
Slash40%
Pierce20%
Magic20%
Fire0%
Lightning0%
Holy-20%

Notes

  • Victory awards Remembrance of the Wild Boar Rider. Enia exchanges it for Sword Lance or Blades of Stone.
  • Be ready for the boar’s charge when entering the field. Make room to respond before using a long summon or buff animation.
  • The boar’s body and the rider’s weapon create separate threats. Avoid assuming a dodge past the tusks ends the entire sequence.
  • Later gravity attacks cover more ground. Move out of the marked area before trying to punish the rider.
  • The Church District and rear Storehouse route reaches this field without defeating Messmer or draining the district.
  • O Mother opens the nearby Hinterland passage instead. That hidden passage is not needed to fight Gaius.
  • After winning, continue toward the Scadutree Chalice to collect its fragments separately. They are not all placed in your inventory with the remembrance.
  • His greaves come from the Albinauric beyond the arena, while the other Gaius armor pieces are bought separately from Enia.
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