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ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17

World · Boss

Curseblade Labirith

Labirith darkens the chamber and disappears before attacking with the Curseblade’s quick, sweeping movements.

Location and access

Bonny Gaol

Curseblade Labirith

Curseblade Labirith in Bonny Gaol

Starting Site of Grace: Bonny Gaol

  1. From Highroad Cross in Scadu Altus, follow the road east to Moorth Ruins and activate the grace beside the cross.
  2. Pass through the large stone arch east-southeast of the grace. At the house ahead, turn left toward the leaning tower. Avoid the large open shaft behind the house, which is too deep for a direct drop.
  3. Find the smaller gap between the broken building and the rock wall in front of the leaning tower. Drop onto the balcony-like ledge, turn right past the dogs and follow the cave inward.
  4. In the open chamber at the end, take the back-left ledges down onto the lower roof. Look for the small shrine guarded by three Inquisitors and collect Golden Arcs from the chest inside.
  5. To continue east, drop from the lower roof to the ground and take the cave beside the building on the left. Follow it to the long ladder and climb out of the well at Bonny Village grace.
  6. From Bonny Village, cross the southern bridge instead of the eastern pair leading toward Shadow Keep. Follow the path to Bonny Gaol on the right and activate the entrance grace.
  7. Follow the entry ramp through the prison rooms and drop through the open wooden hatch into the flooded tunnel.
  8. Head west through the slimes, then take the southern side passage to the large living-jar chamber. The eastern rat tunnel is an optional talisman detour.
  9. Cross the jar room and use the eastern opening to drop into the prisoner rooms below. Continue through them to the lower central cavern.
  10. Take the door opposite the stairs, open the next door onto a balcony and drop onto the hanging jar. Ride it down to the bridge.
  11. Cross the bridge carefully; prisoners break out of jars along it. At the far end, drop to the left and follow the stairs to the boss fog.
  12. Defeat Curseblade Labirith for Meera. Riding the jar upward toward the Night armor is optional.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Curseblade Labirith

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard0%
Strike0%
Slash-20%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy0%

Notes

  • Victory awards Curseblade Meera’s ashes. The summon’s name is different from the boss you defeat.
  • Be ready to dodge the opening approach when the room darkens. Start a long buff only after you have room to respond.
  • A lantern or torch helps you see the arena, but does not remove the need to track the disappearing enemy.
  • Let the extended spinning combination finish before committing to a slow attack.
  • The hanging-jar route has drops near the end. Keep the bridge clear of jar prisoners before lining up the next descent.
  • The Night armor branch uses a different jar-lift direction. It is optional for reaching Labirith.
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