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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17

World · Boss

Death Knight (Fog Rift Catacombs)

The twin-axe Death Knight combines close weapon chains with lightning dashes and a healing grab.

Location and access

Fog Rift Catacombs

Death Knight (Fog Rift Catacombs)

Fog Rift Catacombs

Starting Site of Grace: Fog Rift Catacombs

Before you go

  • To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  • Access the Realm of Shadow.
  1. From Castle Front, follow the road north beneath the fort's wooden structures into the foggy woodland. Continue past the Shadow Militiamen to the catacomb doors between two pale braziers. Enter, take the lift down, and activate the grace.
  2. Follow the passage past the first Imp. Approach each spike-ceiling room cautiously, trigger the ceiling from the doorway, then retreat. Cross only after it hits the floor and begins rising.
  3. Continue past the first trap and down the stairs to the next spike-ceiling chamber. Drop to its lower floor and move into the recess beneath the ledge. Time another crossing to reach the lift leading farther down.
  4. Follow the lower passage through the Imp rooms to the long hall with three falling ceiling sections. Move between the side alcoves one at a time as the traps rise. Do not drop into the hole in the second alcove.
  5. Reach the raised altar at the end and clear the enemies. Take the side passage from this end of the hall, cross its final spike-ceiling room, and ride the lift down to the boss door.
  6. Defeat the Death Knight to receive Death Knight's Twin Axes. Riding the large ceiling trap to the optional treasure rooms is not required for the boss reward.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Death Knight (Fog Rift Catacombs)

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard40%
Strike40%
Slash40%
Pierce20%
Magic40%
Fire20%
Lightning40%
Holy0%

Notes

  • Victory awards Death Knight’s Twin Axes and Crimson Amber Medallion +3.
  • The grab drains your HP and restores the knight’s health. Avoiding it matters even when you could survive the hit.
  • Watch for the crouch and charged approach that precede the grab. Move across its path instead of trying to hold through it with a shield.
  • Lightning-infused movements cover much more distance than the ordinary axe swings. Leave room for the dash and follow-up.
  • The repeated axe combination can end with another overhead hit. Wait for the finish before taking a long opening.
  • The ceiling-trap treasure rooms are optional. Follow the lower route to the final lift for the boss.
  • The Longhaft Axe belongs to the separate knight in Scorpion River Catacombs.
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