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Game data · App / Regulation 1.17
World · Boss
Deathbird (Ruins northeast of Scenic Isle)
A Deathbird descends onto these ruins at night. This is the ordinary skeletal bird, rather than the larger ghostflame-wielding Death Rite Bird.
Location and access
Ruins northeast of Scenic Isle
Deathbird (Ruins northeast of Scenic Isle)
Deathbird northeast of Scenic Isle
Starting Site of Grace: Scenic Isle
Before you go
Visit at night.
From Liurnia Lake Shore, ride north through southern Liurnia's shallow lake toward the raised island west of the telescope gazebo. Activate Scenic Isle grace and pass time until night.
Ride northeast toward the fallen stone ruin near the lake's edge.
Approach the ruin at night to trigger the Deathbird. If it does not appear, rest until night again and return.
Defeat this Deathbird to receive Red-Feathered Branchsword. The Deathbird near Warmaster's Shack drops the blue defensive version instead.
HP and damage negation
Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.
Deathbird (Ruins northeast of Scenic Isle)
Solo, first playthrough
HP
5,588
Damage type
Damage negation
Standard
10%
Strike
-40%
Slash
10%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
-40%
Notes
This Deathbird gives Red-Feathered Branchsword. Ancient Death Rancor comes from the Death Rite Bird much farther north near Gate Town North.
The spawn is beside the fallen ruin northeast of Scenic Isle. It appears only at night, so reset the time if a return attempt takes place in daylight.
Use the raised island’s grace as your return point. There is no need to unlock Raya Lucaria or enter its gates for this outdoor fight.
Holy damage and effects made specifically for Those Who Live in Death are useful here. Sacred Blade and Holy Water Pots are options even before you have a high-Faith spell setup.
Keep clear of the beak when you are directly under its head. Close range avoids some wide swings, but is not a safe place to stand still.
Its short screech can build Death Blight, and its grab punishes standing at an awkward middle distance. Leave the screech’s immediate area instead of continuing a long attack through it.
A moving head can pull the lock-on camera around. Change your lock point or briefly unlock if the camera makes it harder to see the ground and the next swing.