Development preview — content and features are still being refined.
Game data · App / Regulation 1.17
World · Boss
Fire Giant
The Fire Giant guards the approach to the Forge of the Giants, changing from shield-and-foot pressure to a second phase dominated by fire.
Location and access
Arena beside Foot of the Forge
Fire Giant
Fire Giant's arena
Starting Site of Grace: Foot of the Forge
Defeat Morgott, obtain the Rold Medallion and use the Grand Lift of Rold to reach the Mountaintops.
Follow the mountain route past the frozen lake and Guardians' Garrison, then cross the huge chain onto the southern Flame Peak plateau.
Ride south through the giant corpses toward Foot of the Forge and activate the grace.
Cross one of the chains beside the grace into Fire Giant's arena. Defeat both phases to receive the remembrance.
HP and damage negation
Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.
Fire Giant (First phase)
Solo, first playthrough
HP is still being verified for this phase or encounter.
Damage type
Damage negation
Standard
0%
Strike
0%
Slash
-10%
Pierce
0%
Magic
0%
Fire
50%
Lightning
0%
Holy
20%
Fire Giant (Second phase)
Solo, first playthrough
HP is still being verified for this phase or encounter.
Damage type
Damage negation
Standard
0%
Strike
0%
Slash
-10%
Pierce
0%
Magic
0%
Fire
50%
Lightning
0%
Holy
20%
Notes
Victory awards Remembrance of the Fire Giant. Enia exchanges it for Giant’s Red Braid or Burn, O Flame!
In the first phase, focus on the injured left ankle. Keep watching for the foot lifting and the body starting to roll.
The large shield can throw snow across the opening approach. Do not stand still preparing an attack directly in its path.
Slow fire orbs can follow you before bursting. Trigger their approach with room to move away rather than leaving them beside your next healing position.
In the second phase, the wrists and exposed eye offer openings when lowered, but reaching them can be risky. Do not chase the eye through an active fire attack.
Retreat from the fire eruption areas and look for clear ground before attacking again.
Keep the body’s roll direction in view when fighting near its legs. A locked camera can hide much of the windup.
The two forms belong to one encounter. Defeating the first phase does not give a rest or refill before the next.
Winning does not by itself advance the story at the Forge of the Giants. Its grace and conversation are a separate next step.