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Game data · App / Regulation 1.17
World · Boss
Guardian Golem (Highroad Cave)
Highroad Cave ends in a large chamber with a Guardian Golem. Getting there requires careful drops and a waterfall crossing before the actual fight begins.
Location and access
Highroad Cave
Guardian Golem (Highroad Cave)
Guardian Golem in Highroad Cave
Starting Site of Grace: Highroad Cave
From Saintsbridge, use the nearby spiritspring with Torrent to reach the river below. Follow the river north past the land octopuses to Highroad Cave. Enter and activate the grace.
Bring a torch or lantern. Descend the ledges around both dark shafts, passing through the wolf rooms between them. Continue until the cave opens onto a waterfall.
Follow the left wall down the ledges toward the rushing water. Watch for bats and locate the fallen pillar leading to the circular platform below.
Take a running jump from the waterfall ledge onto the pillar. Cross to the circular platform and clear its bats. Shamshir lies here; it is not the talisman.
Take the northeastern pillar crossing and continue through the passage with the large land octopus. Beyond it, follow the ledge beside the waterfall and drop onto the rocky path below.
Pass under the waterfall to the boss fog. Defeat the Guardian Golem for Blue Dancer Charm. Attack its legs to create a stance-break opening, then use the critical attack when it falls.
HP and damage negation
Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.
Guardian Golem (Highroad Cave)
Solo, first playthrough
HP
5,974
Damage type
Damage negation
Standard
10%
Strike
0%
Slash
10%
Pierce
10%
Magic
20%
Fire
40%
Lightning
40%
Holy
40%
Notes
The direct reward is Blue Dancer Charm. Shamshir lies on the earlier circular platform in the waterfall cavern and is not awarded by the golem.
Attack the ankles to work toward a stance break. Heavy or jumping attacks can help, but do not assume one hit will topple it.
When it falls, move to the glowing opening in its chest for the critical attack. Staying beside an ankle can leave you outside the critical prompt’s reach.
The long weapon sweeps are less threatening when you stay close, but it can still strike down beside its feet. Keep watching its body rather than assuming the legs are a safe zone.
If it drops onto all fours and breathes fire beneath itself, leave the space underneath it. Return to the ankles after the flames have passed.
Ranged attacks can also be aimed at the ankles. Keep a clear path sideways for the breath instead of casting with your back against the cave wall.
The final route passes beneath a waterfall. Bring a light for the earlier shafts and do not mistake the first flooded platform for the boss chamber.