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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17

World · Boss

Jori, Elder Inquisitor

Jori uses ranged golden attacks and summoned Inquisitors in the arena at the bottom of Darklight Catacombs.

Location and access

Darklight Catacombs lower exit

Jori, Elder Inquisitor

Jori, Elder Inquisitor at the bottom of Darklight Catacombs

Starting Site of Grace: Darklight Catacombs

Before you go

  • Defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena to enter the Realm of Shadow.
  • Reach the burning-boat ramparts in Shadow Keep.
  1. To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  2. For the main Shadow Keep approach, defeat the Golden Hippopotamus and activate Main Gate Plaza grace. Follow the left-hand route through the keep to the upper courtyard lined with burning boats. Watch for the Militiamen hiding beside them.
  3. At the southeastern end of the boat courtyard, find the ladder beside the outer railing and descend to the water. Walk behind the waterfall and take the second ladder down to the painting room.
  4. Strike the false wall beside the Domain of Dragons painting. Follow the revealed passage and rest in the stone coffin to arrive at Castle Watering Hole.
  5. Head south past Ruins of Unte, avoiding the active Furnace Golem. Follow the eastern, left-hand cliff beside the waterfall to Recluses' River Upstream grace.
  6. Continue south along the cliff ledges. Where the route changes sides, jump across to the western, right-hand bank and follow it down to Recluses' River Downstream grace. Clear nearby Man-Flies before attempting the drops.
  7. Use the large gravestones projecting from the cliff to descend to the river below, then continue south to the next descent. Take the lower gravestones one at a time to the wooded valley filled with stone coffins.
  8. Follow the valley's eastern cliff, keeping the wall on your left, to the catacomb doors marked by two pale flames. Enter Darklight Catacombs and ride the entrance lift to its grace. Bring a lantern or torch.
  9. From the dungeon grace, take the right-hand doorway beside the Yellow Fulgurbloom. Follow the descending stairs through the Imp rooms. At the lower doorway, deal with the cannon-mouthed Imp before crossing its line of fire.
  10. The passage behind the stairs leads to the first light-switch lever. Pull it to make the ledges easier to see, then return through the cannon Imp's doorway to the balcony.
  11. For the main route, take the balcony's left-hand doorway, pass the sorcerer room and descend the ramp to the first internal stone lift. Ride it down. This is separate from the lift at the dungeon entrance.
  12. In the next main room, take the stairs on the right and follow the left railing toward the next staircase. Look for the narrow broken section at the top of those stairs.
  13. Look down through the gap and drop carefully onto the thin ledge below. Turn back toward the doorway in the wall instead of dropping into the pit.
  14. Go through the doorway above the pit, clear the sorcerer on the right and take the ladder down beside him. Deal with the next sorcerer, then drop onto the main descending passage and ride the next stone lift to the lowest dungeon level.
  15. The enormous cannon Imp ahead fires explosive clusters. Move between cover toward the platform beneath it, dealing with the smaller imps rather than retreating into each delayed blast.
  16. Continue north to the doorway marked by two torches and pull the lever on the left. It lights the room and lowers the giant Imp's platform so you can reach the enemy.
  17. After clearing the lowered platform, drop to the chest area beneath it. Climb the ladder beyond the chest, pass the Lion Imp and drop into the connecting passage. Follow the passage to the final stone lift.
  18. Ride the last lift down and defeat Jori, Elder Inquisitor. Barbed Staff-Spear is his guaranteed boss reward. Ordinary Inquisitors do not drop this weapon; the arena exit leads into Forsaken Graveyard and Abyssal Woods.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Jori, Elder Inquisitor

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard10%
Strike10%
Slash-20%
Pierce0%
Magic10%
Fire-20%
Lightning10%
Holy10%

Notes

  • Victory awards Barbed Staff-Spear and opens the exit into Forsaken Graveyard and Abyssal Woods.
  • The summoned enemies can fill the arena while Jori repositions. Keep a route to the caster instead of letting the whole group surround you.
  • Use the gravestones and other cover to interrupt ranged pressure while closing distance.
  • Jori can relocate as you approach. Find the new position before starting a long attack against empty ground.
  • Deal with nearby support when it blocks your safe approach, but remember Jori is the target that ends the encounter.
  • The enormous cannon Imp inside the dungeon is a separate enemy. Lowering its platform does not complete Jori’s fight.
  • Torrent becomes unavailable in the woods beyond. Activate the next grace before wandering farther into that region.
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