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ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17

World · Hostile

Knights of the Great Jar

The Great-Jar’s Knights are the three red-sign opponents in the challenge outside Caelid’s colosseum. Their equipment depends on online or offline play.

View in quest atlas

Locations and access

Canyon outside Caelid colosseum

Greyoll’s Dragonbarrow · Great-Jar challenge signs

Starting Site of Grace: Deep Siofra Well

  1. Start at Siofra River Well in eastern Limgrave, beside the Minor Erdtree in Mistwood. Take its long lift underground and activate the grace at the bottom.
  2. Head northeast through the ruined buildings to the second lift. Ride up, then follow the stream east into the open cavern. Siofra River Bank grace is on the left as the cavern opens out.
  3. Travel north through the basin, past Worshippers' Woods and its stone pillars. Watch for the ancestral archers and lightning balls. Continue to the stairs at the far northern end and activate Below the Well grace.
  4. Climb the stairs to the imp seal and use two Stonesword Keys to unlock the lift. Ride up to Deep Siofra Well in Dragonbarrow.
  5. Follow the canyon west and then northwest toward the huge jar and circular arena. Two greatbow golems cover the approach. Use the rocks and bends in the canyon to break their line of sight.
  6. Speak to the Great-Jar outside the arena to make three red summon signs available nearby. Summon a challenger and defeat them, then repeat for the other two signs.
  7. Win all three without dying or resting between victories. A failed attempt resets the set, so prepare your flasks and equipment before starting.
  8. Speak to the Great-Jar after the third victory to receive the talisman. Entering the arena behind it is not required.

Quest steps

Quest steps can include different outcomes. Read the branch, conditions and cutoffs before making a choice.

  1. Reveal the signs

    Branch: Main quest

    Speak to the Great-Jar at the canyon’s end. Prepare your flasks before using a sign.

  2. Win the set

    Branch: Main quest

    Defeat all three summoned opponents without resting or dying between victories. Speak to the Great-Jar afterward.

Rewards and conditions

Reward or serviceConditionDetails
Great-Jar’s ArsenalComplete the three-win challenge and speak to the Great-Jar.The knights’ weapons and outfits are not awarded individually.

Notes

  • Online challengers can copy recorded player equipment, so their weapons are not one fixed universal set.
  • Offline challengers use the provided fixed builds.
  • Fight one sign at a time. This is not a three-enemy battle in the colosseum.
  • The two golem archers belong to the canyon approach, rather than the three-knight challenge.
  • Resting or dying resets the run. Prepare before the first sign.
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