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ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17

World · Boss

Messmer the Impaler

Messmer combines a long spear and fire attacks, then transforms into the Base Serpent phase within the same fight.

Location and access

Dark Chamber

Messmer the Impaler

Messmer the Impaler

Starting Site of Grace: Dark Chamber Entrance

Before you go

  • Enter the Realm of Shadow.
  1. Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
  2. From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
  3. Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
  4. From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
  5. Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
  6. Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
  7. Take the large lift beyond the Fire Knight into Storehouse, First Floor. Follow the inner stairs upward until you can climb the hanging specimen to Storehouse, Fourth Floor.
  8. Use the fourth-floor exterior walkway, climb past the Fire Knight and re-enter the Storehouse. Continue up the stairs to Storehouse, Seventh Floor.
  9. Find the lever below the seventh-floor route and pull it to reposition the suspended specimens.
  10. Cross from the lever-floor balcony onto the wooden beam. Climb the newly positioned specimen route and jump from the horns to the higher balcony.
  11. Leave onto the exterior stairs and cross the bridge guarded by a Fire Knight. Open the double doors, climb to Dark Chamber Entrance and activate the grace.
  12. Enter Messmer's arena and defeat the full encounter for the remembrance.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Base Serpent Messmer

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard20%
Strike20%
Slash0%
Pierce20%
Magic20%
Fire40%
Lightning20%
Holy0%

Messmer the Impaler

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard20%
Strike20%
Slash0%
Pierce20%
Magic20%
Fire40%
Lightning20%
Holy40%

Notes

  • Victory awards Remembrance of the Impaler and Messmer’s Kindling. Enia offers Spear of the Impaler or Messmer’s Orb for the remembrance.
  • The Base Serpent is the later phase of Messmer’s encounter, not an additional boss to defeat elsewhere.
  • The opening fire attack closes distance and ends in a burst. Move clear of the explosion before trying to summon or cast a long buff.
  • His spear combinations include delayed thrusts and a finishing eruption. Watch for the actual end before committing to a punish.
  • The flaming open hand warns of a grab. A shield is not the answer to that approach.
  • In the serpent phase, keep watching after the first snake strike. Several attacks can arrive in sequence before Messmer is exposed again.
  • Hornsent’s summon sign, when available, is inside the arena. His quest choice and summon are separate from the remembrance reward.
  • Obtaining the kindling does not burn the sealing tree by itself. Using it beyond Romina is the later action that advances the followers toward Enir-Ilim.
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