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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17

World · Boss

Midra, Lord of Frenzied Flame

The small figure in the final chamber transforms into Midra, beginning a much more dangerous frenzy-and-sword encounter.

Location and access

Midra’s Manse

Midra, Lord of Frenzied Flame

Midra, Lord of Frenzied Flame in Midra's Manse

Starting Site of Grace: Second Floor Chamber

Before you go

  • Defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena to enter the Realm of Shadow.
  • Reach the burning-boat ramparts in Shadow Keep.
  1. To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  2. For the main Shadow Keep approach, defeat the Golden Hippopotamus and activate Main Gate Plaza grace. Follow the left-hand route through the keep to the upper courtyard lined with burning boats. Watch for the Militiamen hiding beside them.
  3. At the southeastern end of the boat courtyard, find the ladder beside the outer railing and descend to the water. Walk behind the waterfall and take the second ladder down to the painting room.
  4. Strike the false wall beside the Domain of Dragons painting. Follow the revealed passage and rest in the stone coffin to arrive at Castle Watering Hole.
  5. Head south past Ruins of Unte, avoiding the active Furnace Golem. Follow the eastern, left-hand cliff beside the waterfall to Recluses' River Upstream grace.
  6. Continue south along the cliff ledges. Where the route changes sides, jump across to the western, right-hand bank and follow it down to Recluses' River Downstream grace. Clear nearby Man-Flies before attempting the drops.
  7. Use the large gravestones projecting from the cliff to descend to the river below, then continue south to the next descent. Take the lower gravestones one at a time to the wooded valley filled with stone coffins.
  8. Follow the valley's eastern cliff, keeping the wall on your left, to the catacomb doors marked by two pale flames. Enter Darklight Catacombs and ride the entrance lift to its grace. Bring a lantern or torch.
  9. From the dungeon grace, take the right-hand doorway beside the Yellow Fulgurbloom. Follow the descending stairs through the Imp rooms. At the lower doorway, deal with the cannon-mouthed Imp before crossing its line of fire.
  10. The passage behind the stairs leads to the first light-switch lever. Pull it to make the ledges easier to see, then return through the cannon Imp's doorway to the balcony.
  11. For the main route, take the balcony's left-hand doorway, pass the sorcerer room and descend the ramp to the first internal stone lift. Ride it down. This is separate from the lift at the dungeon entrance.
  12. In the next main room, take the stairs on the right and follow the left railing toward the next staircase. Look for the narrow broken section at the top of those stairs.
  13. Look down through the gap and drop carefully onto the thin ledge below. Turn back toward the doorway in the wall instead of dropping into the pit.
  14. Go through the doorway above the pit, clear the sorcerer on the right and take the ladder down beside him. Deal with the next sorcerer, then drop onto the main descending passage and ride the next stone lift to the lowest dungeon level.
  15. The enormous cannon Imp ahead fires explosive clusters. Move between cover toward the platform beneath it, dealing with the smaller imps rather than retreating into each delayed blast.
  16. Continue north to the doorway marked by two torches and pull the lever on the left. It lights the room and lowers the giant Imp's platform so you can reach the enemy.
  17. After clearing the lowered platform, drop to the chest area beneath it. Climb the ladder beyond the chest, pass the Lion Imp and drop into the connecting passage. Follow the passage to the final stone lift.
  18. Ride down to Jori, Elder Inquisitor and defeat him. Leave his arena through the opening into Forsaken Graveyard and activate its grace. This exit, rather than a cliff drop from Scadu Altus, leads into Abyssal Woods.
  19. Go south through the opening in the stone wall, then follow the woodland path south-southwest past the warning messages to Woodland Trail grace. Torrent becomes unavailable in these woods, so continue on foot.
  20. From Woodland Trail, head due west off the main church road. Descend the small slope near the rats and continue west through the grass to Abyssal Woods grace. This avoids the first Aging Untouchables near the church.
  21. Head south, then southwest to the large tree. Turn west into the fog and keep near the left rock wall, using trees and grass to break the Aging Untouchables' view. Avoid the rattling plants that alert them.
  22. A corpse with Clarifying Boluses is a useful landmark along this fog route. Continue to its far end, then turn northwest toward the waterfalls and rats. Activate Divided Falls grace north of the water.
  23. From Divided Falls, head southwest past the first Inquisitors. Continue south past the next candle-carrying enemy toward the channel leading to the mansion.
  24. Stay on the main route toward the mansion, descend the low ledge and continue south along the water. Keep near the right edge to avoid drawing the entire final group of Inquisitors.
  25. Open the large double doors of Midra's Manse. Climb the entrance stairs and activate Manse Hall grace.
  26. Strike the large painting opposite the locked door at Manse Hall to reveal the passage. Follow the hall past the first Horned Warrior to the dining room, watching for frenzied stones thrown from above.
  27. Take the southeastern doorway past the dining table and the second Horned Warrior. Follow the winding passage to the lever at its end and pull it.
  28. Backtrack to the connecting corridor and use the newly opened southeastern room. Climb its ladder, watching for the shade immediately behind you at the top.
  29. Continue along the upper passage past the enemy throwing frenzied stones, then climb the next ladder. Cross the beams above the entry hall carefully and activate Midra's Library grace at the far end.
  30. Clear the Inquisitor beside the library entrance and climb down its ladder. Deal with the scattered Inquisitors on the lower floor before looking for the next passage.
  31. Enter the eastern room behind the ladder and open its door back to Manse Hall as a shortcut. Strike the large painting on the southern wall to uncover a second hidden staircase.
  32. Climb the hidden stairs and the ladder at their top. Pull the lever on the balcony to move the bookcase in the library's northwestern corner.
  33. Return to the library's lower floor and use the passage behind the moved northwestern bookcase. The jumps across the tops of the shelves lead to Nanaya's Torch, but are not required for this lower route.
  34. Clear the normal and large Inquisitors on the next ledge, then climb their stairs. Watch the shelves along the following hall: two more enemies wait there alongside the visible Inquisitor.
  35. Enter the next room and activate Second Floor Chamber grace. Kick down the ladder on its northern side to open another shortcut to Manse Hall.
  36. Go through the eastern doorway and turn right into the large chamber. Defeat the small figure in the middle to begin Midra's full boss fight, then defeat Midra, Lord of Frenzied Flame to receive his remembrance.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Midra, Lord of Frenzied Flame

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard20%
Strike20%
Slash0%
Pierce20%
Magic20%
Fire40%
Lightning20%
Holy20%

Notes

  • Victory awards Remembrance of the Lord of Frenzied Flame. Enia offers Greatsword of Damnation or Midra’s Flame of Frenzy in exchange.
  • Defeating the initial small figure is not the completed boss victory. Prepare for the transformation that follows.
  • The flame attacks build Madness. Leave the affected area before the bar fills and interrupts you.
  • The sword windups can be slow and deliberate. Wait for the swing instead of dodging repeatedly while he is still holding the pose.
  • Give the large rising flame attack room before returning for a punish.
  • The Aging Untouchables outside are separate enemies. Stealth past them is an option for reaching the mansion.
  • The mansion paintings conceal two passages, and its bookcase lever opens the onward route. A locked-looking library is not the end of the dungeon.
  • Activate Second Floor Chamber and kick down its shortcut ladder before the boss.
  • Defeating this Lord of Frenzied Flame does not remove your own Frenzied Flame ending lock. Miquella’s Needle has its separate quest and location requirement.
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