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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17

World · Boss

Promised Consort Radahn and Radahn, Consort of Miquella

The final Realm of Shadow encounter begins with Radahn’s paired swords and gravity attacks, then adds Miquella’s light and charm.

Location and access

Divine Gate arena

Promised Consort Radahn and Radahn, Consort of Miquella

Radahn, Consort of Miquella

Starting Site of Grace: Divine Gate Front Staircase

Before you go

  • Enter the Realm of Shadow.
  1. Defeat Messmer in Shadow Keep for his kindling and Romina at Church of the Bud in the Ancient Ruins of Rauh.
  2. Finish the companion quest steps you want before burning the Sealing Tree behind Romina with Messmer's Kindling. This advances their quests and carries you to Enir-Ilim: Outer Wall.
  3. From Outer Wall, climb northeast to the large balcony, then southwest up the next stairs. Turn southeast toward the Divine Bird Warrior and enter the building beyond it. Climb the broken ledges and cross the balcony to First Rise grace.
  4. From First Rise, take the stairs upward through the building and use the southwest doorway toward the courtyard route. Continue through to the courtyard with the large patrolling inquisitor and the smaller enemies praying below.
  5. Take the upward stairs on the courtyard's southeastern side, rather than the lower tree detour. Use the stone railings for cover from the inquisitors' rapid spells, then continue up beside the large tree to the Divine Beast Warrior.
  6. Get past the warrior and climb northwest. Keep moving when the upper inquisitors cast attacks beneath your feet. Open the large double doors at the top of the stairs and activate Spiral Rise grace.
  7. Climb the spiral stairs and leave through the window before the broken floor. Follow the roof southwest around the building, then jump west to the wider roof. Draw out the Gravebirds one at a time instead of fighting all three at the corner.
  8. Continue northwest from the roofs onto the platform with another bird and stairs. Climb the northern stairs, then the next flight toward the frost-wielding Divine Beast Warrior. The drop over the railing is an optional Spirit Ash detour.
  9. Get past the warrior. From the small structure northwest of it, go east to the corpse with Sunwarmth Stones and climb the roof beside it. Enter the tower through its southeastern windows.
  10. Climb the stairs inside the tower and clear the inquisitors around the lift. This is the lift above the large altar, before the final wind-wielding warrior and Cleansing Chamber Anteroom.
  11. Continue south-southwest up the tower's stairs and go outside. Get past the wind-wielding Divine Beast Warrior on the large platform and enter the building above it for Cleansing Chamber Anteroom grace. The lift down to the altar is an optional helmet detour.
  12. Climb east from Cleansing Chamber Anteroom and finish Leda’s dialogue in the sandy chamber. Use any available ally signs, then the red sign to begin the group battle.
  13. After winning and returning to your world, collect the fallen characters’ items, then take the eastern exit and onward lift.
  14. Activate Divine Gate Front Staircase, climb the final steps and enter Radahn’s arena.

HP and damage negation

Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.

Promised Consort Radahn

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard40%
Strike40%
Slash40%
Pierce20%
Magic40%
Fire40%
Lightning40%
Holy0%

Radahn, Consort of Miquella

Solo, first playthrough

HP is still being verified for this phase or encounter.

Damage typeDamage negation
Standard40%
Strike40%
Slash40%
Pierce20%
Magic40%
Fire40%
Lightning40%
Holy40%

Notes

  • Victory awards Remembrance of a God and a Lord. Enia offers Greatsword of Radahn (Lord), Greatsword of Radahn (Light) or Light of Miquella in exchange.
  • Both named forms belong to one encounter. The transition does not provide a rest or flask refill.
  • The later sword chains leave additional light behind them. Avoid stopping immediately after the physical blade passes.
  • Miquella’s grab applies a charm mark. A second successful grab while marked ends the attempt, regardless of remaining HP.
  • Use Miquella’s Great Rune to clear the charm mark if you have obtained it from Scadutree Avatar. Wait for a safe opening to use the item.
  • The large light burst covers a wide area. Move away before settling into another attack or heal.
  • The final meteor-like return needs open ground and a clear view. Do not spend that disappearance rearranging equipment without watching the arena.
  • Ansbach and Thiollier can have gold signs outside when their quests support it. Their help is optional.
  • After victory, check the arena’s memory interaction and any allied quest rewards separately.
  • Completing this encounter does not automatically begin a new journey.
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