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Game data · App / Regulation 1.17
World · Boss
Putrid Tree Spirit
The final boss beneath Radahn’s battlefield is a rot-infested Tree Spirit. The spectral war in the halls is separate from the boss room.
Location and access
War-Dead Catacombs
Putrid Tree Spirit
War-Dead Catacombs boss arena
Starting Site of Grace: War-Dead Catacombs
Before you go
Defeat Starscourge Radahn.
Defeat Starscourge Radahn and ride to the far northern cliff of his beach arena. Follow the wall to the catacomb doors and activate the grace inside.
Descend to the hall where ghost soldiers fight each other. Take the stairs at the back right and follow the upper corridor, watching for the archer firing along it.
Continue around the corners toward the dead-end knight room. Just before it, jump through the window on the right onto the lower platform.
Climb the stairs on the left past the imps. Jump through the next window on the left toward the Redmane Knight archer, rather than entering the rot-filled side room for Radahn Soldier Ashes.
Defeat the archer and pull the lever beside the statue to open the boss doors. Drop back to the main ghost battlefield and take its western passage to the doors.
Defeat the Putrid Tree Spirit for Ogha. Its Scarlet Rot and explosive attacks are separate hazards from the spectral soldiers in the corridors.
HP and damage negation
Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.
Putrid Tree Spirit
Solo, first playthrough
HP
18,144
Damage type
Damage negation
Standard
0%
Strike
0%
Slash
0%
Pierce
0%
Magic
20%
Fire
-20%
Lightning
20%
Holy
40%
Notes
Defeating it awards Redmane Knight Ogha and a Golden Seed. Radahn Soldier Ashes are a separate pickup in the dungeon.
Starscourge Radahn must be defeated before the selected approach across his arena. The catacomb entrance is at the far northern cliff of that beach.
Prepare for Scarlet Rot as well as the Tree Spirit’s physical movement. Do not leave an active status untreated while trying to conserve every flask.
Leave the glowing explosion area before attacking again. A dodge through the first movement does not clear lingering danger on the floor.
The soldiers fighting in the main hall can be passed while you work toward the lever. They are not additional phases of this boss.
The Putrid Avatar at Caelid’s western Minor Erdtree is a different enemy. Its Crystal Tear rewards do not come from War-Dead Catacombs.