
Development preview — content and features are still being refined.
Items · Items
Revered Spirit Ash
Spend these through Shadow Realm Blessing at a Site of Grace to improve Revered Spirit Ash Blessing. Carrying the material alone does not apply the upgrade.
Reference values
- Type
- Upgrade material
About this upgrade material
Spend these through Shadow Realm Blessing at a Site of Grace to improve Revered Spirit Ash Blessing. Carrying the material alone does not apply the upgrade.
The blessing improves summoned spirits' damage and damage negation, and reduces the damage Torrent takes in the Realm of Shadow. It does not directly strengthen the player's own attacks.
Ordinary ash upgrades through Roderika remain separate. The blessing does not replace Grave or Ghost Glovewort and has no effect outside the Realm of Shadow.
Technical details
- Item Type
- Bolstering Material
In-game description
Spirit ash of those who came before, infused with potent spirituality. Acquired from the corpses of hornsent and other objects that ritually decorate townships and villages across the realm of shadow. Consume these at sites of grace to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow. The withered corpses were called tutelary deities, and Revered Spirit Ash was said to quietly accumulate in the palms of their hands.
Where to find
Cliff altar east of Scorched Ruins
Gravesite Plain
Starting Site of Grace: Scorched Ruins
- From the starting plain, ride north to Scorched Ruins.
- Head east to the cliff overlooking the Church of Consolation area and find the seated hornsent corpse at the altar beside the waterfall.
- Collect the ash from its hands. This is separate from the nearby sparkling pot bearer's Scadutree Fragment.
Abandoned Ailing Village and Prospect Town altars
Gravesite Plain
Starting Site of Grace: Greatbridge, North
- From Greatbridge, North, head uphill into Abandoned Ailing Village and check the altar on its eastern side. Clear the flies before looting.
- For the other altar, return to Main Gate Cross outside Belurat and take the southern cliff path up to Cliffroad Terminus.
- Continue toward Prospect Town and search the small pond northeast of the ruins for the altar holding another ash.
Altar near Ellac River Cave
Gravesite Plain
Starting Site of Grace: Castle Front
- From Castle Front, ride south to the crossroads, turn east and follow the road to the next fork. Take the right-hand dirt track, then the left fork downhill toward the southeast.
- Pass the bloodfiends and descend into the shallow poison area. Follow the lower path down toward the river rather than climbing toward the fort; watch for militia and poison traps along the descent.
- At the bottom is a shallow pool with a giant crab. Turn southwest into the opening in the cliff, continue through the cave past the Revered Spirit Ash chamber and activate Ellac River Cave grace.
- Before continuing south toward the river waterfalls, collect the ash at the altar in Ellac River Cave near its grace. You do not need to reach Cerulean Coast for this pickup.
Entrance altar, upper pot bearer and Stagefront altar
Belurat, Tower Settlement
Starting Site of Grace: Belurat, Tower Settlement
- Enter Belurat from Main Gate Cross and defeat or get past the first large Spider-Scorpion. Collect the two ashes from the altar just inside this opening route.
- Continue through the settlement to Small Private Altar, then follow the upper streets, ladder and rooftops toward Stagefront.
- Before the bridge guarded by a Horned Warrior, kill the shadow carrying a sparkling pot for another ash.
- At the altar beside the large tree before the circling stairs to Stagefront, collect another. The Dancing Lion does not need to be defeated for these four.
Altar beyond the Dancing Lion
Belurat, Tower Settlement
Starting Site of Grace: Theatre of the Divine Beast
Before you go
- Defeat the Divine Beast Dancing Lion.
- Defeat the Divine Beast Dancing Lion and leave its arena through the newly accessible eastern route.
- Take the lift up and enter the corridor beyond it.
- Collect the ash at the altar before the route toward the sealed tower.
Altar south of Temple Town Ruins
Rauh Base
Starting Site of Grace: Temple Town Ruins
- Reach lower Rauh through the cave north of Moorth Ruins and follow the valley west toward Temple Town Ruins.
- Stay outside the ruins and head south to the hill at the cliff edge.
- Collect the ash at its hornsent altar. This is below the upper Ancient Ruins reached through Shadow Keep.
Moorth Ruins and Bonny Village altars
Scadu Altus
Starting Site of Grace: Moorth Ruins
- From Highroad Cross in Scadu Altus, follow the road east to Moorth Ruins and activate the grace beside the cross.
- From Moorth Ruins grace, head east to the altar on the edge of the ruins and collect its ash.
- Return to the grace after collecting the Moorth Ruins altar, then take the passage through the ruins toward the well into Bonny Village.
- Pass through the large stone arch east-southeast of the grace. At the house ahead, turn left toward the leaning tower. Avoid the large open shaft behind the house, which is too deep for a direct drop.
- Find the smaller gap between the broken building and the rock wall in front of the leaning tower. Drop onto the balcony-like ledge, turn right past the dogs and follow the cave inward.
- In the open chamber, descend the back-left ledges onto the lower roof. The shrine with three Inquisitors is beside the route onward; its chest is optional.
- To continue east, drop from the lower roof to the ground and take the cave beside the building on the left. Follow it to the long ladder and climb out of the well at Bonny Village grace.
- Go to the northern end of the wide ditch dividing the village and collect the ash at the altar there.
Ruins of Unte and Village of Flies
Scadu Altus
Starting Site of Grace: Castle Watering Hole
- To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
- For the main Shadow Keep approach, defeat the Golden Hippopotamus and activate Main Gate Plaza grace. Follow the left-hand route through the keep to the upper courtyard lined with burning boats. Watch for the Militiamen hiding beside them.
- At the southeastern end of the boat courtyard, find the ladder beside the outer railing and descend to the water. Walk behind the waterfall and take the second ladder down to the painting room.
- Strike the false wall beside the Domain of Dragons painting. Follow the revealed passage and rest in the stone coffin to arrive at Castle Watering Hole.
- Head south past Ruins of Unte, avoiding the active Furnace Golem. Follow the eastern, left-hand cliff beside the waterfall to Recluses' River Upstream grace.
- Continue south along the cliff ledges. Where the route changes sides, jump across to the western, right-hand bank and follow it down to Recluses' River Downstream grace. Clear nearby Man-Flies before attempting the drops.
- Head southeast of the Ruins of Unte and collect the ash at the altar near the start of the river route.
- Follow Recluses' River to its lower cliff paths. Take the side route into Village of Flies, west of the downstream route.
- Clear a path through the man-flies and collect the ash at the altar on the village's western edge.
Large specimen and seventh-floor beast
Shadow Keep
Starting Site of Grace: Storehouse, First Floor
- Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
- From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
- Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
- From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
- Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
- Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
- At Storehouse, First Floor, climb the slabs and wooden structures beside the large central beast specimen until you can jump onto its body.
- Work up the specimen to the ash on its head or upper surface. If you have already moved the specimens with the lever, check its new position rather than assuming the pickup vanished.
- Continue through the storehouse to Storehouse, Seventh Floor.
- Follow the same floor east toward the wall and jump onto the smaller suspended beast nearby. Collect the second ash from its body.
First pot bearer and western gazebo
Ancient Ruins of Rauh
Starting Site of Grace: Viaduct Minor Tower
- Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
- From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
- Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
- From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
- Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
- Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
- At Storehouse, First Floor, take the western side passage and lift down to the lower jar rooms. This is the West Rampart branch, rather than the stairs climbing toward Messmer.
- Follow the hallway through the rooms with living jars and the larger jar-filled ward. Watch for the smaller enemies waiting beside doorways, then use the western exit and stairs to reach West Rampart grace.
- Cross the long bridge west toward the Ancient Ruins of Rauh. Salza waits at the far end and calls down fire as you approach. Use the bridge's sheltered sections to interrupt his view, or ride Torrent to close the distance.
- Defeat Salza at the western gate to receive Rain of Fire and Salza's Hood together. Messmer and Romina are not required for this selected route.
- Enter the first ruin west of Viaduct Minor Tower and kill the shadow with the sparkling pot for an ash. Watch for a Curseblade ambush near the pillars.
- Later, from Rauh Ancient Ruins, West, go through the ruins toward the western garden and pond.
- Collect the ash at the large gazebo's altar. Draw the nearby Horned Warriors apart if you need to fight them.
Hidden lift and second pot bearer
Ancient Ruins of Rauh
Starting Site of Grace: Rauh Ancient Ruins, West
- Reach the garden and gazebo west of Rauh Ancient Ruins, West.
- From the gazebo, head northwest and descend on the right of the main ruins route. Turn right, then left through the passages, drop to the lower level and turn right toward the Spider-Scorpions.
- Continue through the scorpions to the lift at the passage's end and ride it up.
- Kill the sparkling pot bearer on the raised landing for the ash before it disappears. This is a different carrier from the one near Viaduct Minor Tower.
Large Inquisitor and upper chandelier
Midra's Manse
Starting Site of Grace: Midra's Library
- Reach Abyssal Woods through Darklight Catacombs and Jori's arena. Follow the forest to Midra's Manse in the southwest, avoiding the Aging Untouchables.
- Inside, reveal the passages behind the paintings and work through the library rooms to Midra's Library.
- Continue into the later library section and clear the Large Inquisitor in its side room for an ash. Do not confuse the ordinary smaller inquisitors with that reward enemy.
- Continue toward Second Floor Chamber. Near the ladder shortcut on the upper walkway, jump onto the chandelier and loot the corpse for the second ash. Midra does not need to be defeated.
First Rise inquisitor and lower altar
Enir-Ilim
Starting Site of Grace: First Rise
- Open Enir-Ilim by burning the sealing tree beyond Romina, after finishing any follower quests affected by that step.
- From First Rise, follow the path south and defeat the Large Inquisitor for one ash.
- Near the first bridge, drop carefully through the gap to the lower level and go right toward the room around the base of the large tree.
- Clear the man-flies and collect the two ashes at its altar.
Room off the Spiral Rise rooftop route
Enir-Ilim
Starting Site of Grace: Spiral Rise
- Climb the first stairs from Spiral Rise and use the window onto the rooftop route.
- Cross the Gravebird-covered roofs to the next staircase.
- Before continuing up to the next roof and Horned Warrior, turn left into the small side room and collect the ash at its altar.
Notes
- Spend these through Shadow Realm Blessing at a Site of Grace to improve Revered Spirit Ash Blessing. Carrying the material alone does not apply the upgrade.
- The blessing improves summoned spirits' damage and damage negation, and reduces the damage Torrent takes in the Realm of Shadow. It does not directly strengthen the player's own attacks.
- Ordinary ash upgrades through Roderika remain separate. The blessing does not replace Grave or Ghost Glovewort and has no effect outside the Realm of Shadow.
- The blessing reaches level 10, with higher levels requiring more materials. An altar pickup and a blessing level are not necessarily the same quantity.
- Some altars hold more than one ash. Collect the actual reward rather than counting each seated corpse as exactly one material.
- Sparkling pot bearers provide their blessing reward once. Resting after collecting it does not make the material a repeatable enemy farm.
- Scadutree Fragments improve the player's separate blessing. Their similar appearance does not make them substitutes for Revered Spirit Ash.
- There are 25 materials available, enough for blessing level 10. The level costs are 1, 1, 1, 2, 2, 3, 3, 3, 4 and 5, so the last level needs five rather than one.
- The blessing and any Spirit Ash reinforcement are separate improvements. Some later spirit bonuses treat Mimic Tear differently, so copying another summon’s exact damage increase onto Mimic Tear is unreliable.
- Its benefit persists after death and into later journeys, but only applies in the Realm of Shadow. It does not make an ash usable in a place where summoning is normally disabled.
- Cannot be left for another player. A sparkling carrier’s reward is collected once, even if ordinary enemies in the same group return after resting.
