Reference values
- Type
- Arrow
- Physical damage
- 30
- Stamina damage
- 5
- Sleep buildup
- 96
About this item
Bow and light-bow ammunition with 30 Physical attack power and 96 base Sleep buildup. Sleepbone Arrow has 84 buildup, so these can create a Sleep opening with fewer ordinary hits against the same target.
Some enemies fall fully asleep, some only stagger briefly and others are immune. Hitting a sleeping enemy again can wake it, so stop firing when you want time to heal or prepare a follow-up.
Sleep buildup can improve through a suitably Arcane-scaling bow such as Serpent Bow. Raising Arcane while using a bow without that scaling does not strengthen the effect.
Technical details
- category: Arrow
- damage:
- dlc:
- effects: None recorded
- id: 50040000
- status effects:
In-game description
Arrow carved to resemble a withered water lily. Afflicts targets with a powerful sleep effect.
Priests of St. Trina use these arrows to spread their teachings. The sweet oblivion of sleep can become quite the habit.
Where to find
Nomadic Merchant southeast of Mistwood Ruins
Limgrave
Starting Site of Grace: Mistwood Outskirts
Before you go
- Follow the Mistwood road south from Mistwood Outskirts toward Fort Haight.
- Look for the merchant's camp southeast of Mistwood Ruins. Buy the available St. Trina's Arrows for 160 runes each.
Isolated Merchant on the academy bridge
Liurnia of the Lakes
Starting Site of Grace: Main Academy Gate
Before you go
- Have 160 runes per item.
- Have the Academy Glintstone Key to use the South Raya Lucaria Gate seal on this route.
- At lake level west of Raya Lucaria, start at Temple Quarter and ride north to the rocky island where Glintstone Dragon Smarag rests. Loot Academy Glintstone Key from the corpse behind the dragon; defeating Smarag is optional.
- Return to South Raya Lucaria Gate and examine its blue seal to reach Main Academy Gate.
- At Main Academy Gate, walk southeast beyond the blue seal without examining it. Continue down the long sloping bridge to the Isolated Merchant.
- Buy St. Trina's Arrows for 160 runes each. This merchant has twenty, rather than unlimited stock.
Notes
- Bow and light-bow ammunition with 30 Physical attack power and 96 base Sleep buildup. Sleepbone Arrow has 84 buildup, so these can create a Sleep opening with fewer ordinary hits against the same target.
- Some enemies fall fully asleep, some only stagger briefly and others are immune. Hitting a sleeping enemy again can wake it, so stop firing when you want time to heal or prepare a follow-up.
- Sleep buildup can improve through a suitably Arcane-scaling bow such as Serpent Bow. Raising Arcane while using a bow without that scaling does not strengthen the effect.
- The eastern Limgrave merchant has ten and the academy bridge merchant has twenty, each costing 160 runes. Both are finite stocks; resting does not refill them.
- Albinauric archers in Ordina can drop bundles of five. That later enemy drop can replenish the arrows even after both early shops have sold out.
- Sleepbone Arrows are the craftable alternative after Fevor's second cookbook, using Trina's Lilies. These finished arrows do not have a crafting recipe of their own.
- Carry up to 99. Bow skills can modify buildup per shot, so the displayed 96 is not a guarantee for every rapid-fire projectile.