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Game data · App / Regulation 1.17
World · Boss
Tibia Mariner (Summonwater Village)
A boatman moves among the flooded ruins, summoning skeletons and relocating as the fight continues.
Location and access
Summonwater Village
Tibia Mariner (Summonwater Village)
Summonwater Village
Starting Site of Grace: Summonwater Village Outskirts
From Stormhill Shack, follow the road northeast past Warmaster's Shack and continue east across Saintsbridge.
Stay on the road to Summonwater Village Outskirts, then enter the flooded ruins northeast of the grace.
Fight the Tibia Mariner in the shallow water. Follow the boat when it teleports and keep attacking the boatman rather than trying to clear every skeleton.
Defeat it to receive the ashes and a Deathroot. The sealed cellar containing the Green Turtle Talisman is separate and does not need to be opened.
HP and damage negation
Values below are for solo play on the first playthrough. HP is maximum health. Temporary protection and other state changes are explained in the notes.
Tibia Mariner (Summonwater Village)
Solo, first playthrough
HP
3,176
Damage type
Damage negation
Standard
10%
Strike
-40%
Slash
10%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
-40%
Notes
Victory awards Skeletal Militiaman Ashes and a Deathroot. The other Mariners have their own separate rewards.
Focus on the boatman when you have a clear opening. Defeating every skeleton is not the condition for completing the encounter.
Follow the boat when it teleports, but look where you are going before running through a group of skeletons.
The rising boat and large water attacks threaten the space around it. Back out before starting another long attack.
The sealed Green Turtle Talisman cellar is optional and does not need to be opened for this fight.