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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Shadow Realm Rune [6] iconGolden Rune

Tools · Golden Rune

Shadow Realm Rune [6]

Golden Rune

Use one to gain 22,500 runes. Selling one to a merchant gives the same 22,500, so selling it does not increase its value.

FP cost0

Reference values

Type
Golden Rune
FP cost
0
Maximum held
99
Maximum stored
600
Consumed when used
Yes

About this item

Use one to gain 22,500 runes. Selling one to a merchant gives the same 22,500, so selling it does not increase its value.

The item stays in your inventory when you die. After you consume or sell it, those runes join your carried total and follow the ordinary death-and-recovery rules.

Golden Scarab and rune-gain foods do not increase this fixed value. Those effects improve eligible enemy rune rewards instead.

Technical details
  • category: Golden Rune
  • dlc:
    • Entry 1: 1
  • effects:
    • Entry 1:
      • attribute: Rune Acquisition
      • model: additive
      • type: positive
      • value: 22500
  • fp cost: 0
  • id: 2002957
  • is consumed: Yes
  • max held: 99
  • max stored: 600

In-game description

Golden remnants of the grace bestowed upon those who fell in the realm of shadow.

Use to gain 22500 runes.

In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.

Where to find

Beams above the library

Midra's Manse

Starting Site of Grace: Midra's Library

  1. To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  2. For the main Shadow Keep approach, defeat the Golden Hippopotamus and activate Main Gate Plaza grace. Follow the left-hand route through the keep to the upper courtyard lined with burning boats. Watch for the Militiamen hiding beside them.
  3. At the southeastern end of the boat courtyard, find the ladder beside the outer railing and descend to the water. Walk behind the waterfall and take the second ladder down to the painting room.
  4. Strike the false wall beside the Domain of Dragons painting. Follow the revealed passage and rest in the stone coffin to arrive at Castle Watering Hole.
  5. Head south past Ruins of Unte, avoiding the active Furnace Golem. Follow the eastern, left-hand cliff beside the waterfall to Recluses' River Upstream grace.
  6. Continue south along the cliff ledges. Where the route changes sides, jump across to the western, right-hand bank and follow it down to Recluses' River Downstream grace. Clear nearby Man-Flies before attempting the drops.
  7. Use the large gravestones projecting from the cliff to descend to the river below, then continue south to the next descent. Take the lower gravestones one at a time to the wooded valley filled with stone coffins.
  8. Follow the valley's eastern cliff, keeping the wall on your left, to the catacomb doors marked by two pale flames. Enter Darklight Catacombs and ride the entrance lift to its grace. Bring a lantern or torch.
  9. From the dungeon grace, take the right-hand doorway beside the Yellow Fulgurbloom. Follow the descending stairs through the Imp rooms. At the lower doorway, deal with the cannon-mouthed Imp before crossing its line of fire.
  10. The passage behind the stairs leads to the first light-switch lever. Pull it to make the ledges easier to see, then return through the cannon Imp's doorway to the balcony.
  11. For the main route, take the balcony's left-hand doorway, pass the sorcerer room and descend the ramp to the first internal stone lift. Ride it down. This is separate from the lift at the dungeon entrance.
  12. In the next main room, take the stairs on the right and follow the left railing toward the next staircase. Look for the narrow broken section at the top of those stairs.
  13. Look down through the gap and drop carefully onto the thin ledge below. Turn back toward the doorway in the wall instead of dropping into the pit.
  14. Go through the doorway above the pit, clear the sorcerer on the right and take the ladder down beside him. Deal with the next sorcerer, then drop onto the main descending passage and ride the next stone lift to the lowest dungeon level.
  15. The enormous cannon Imp ahead fires explosive clusters. Move between cover toward the platform beneath it, dealing with the smaller imps rather than retreating into each delayed blast.
  16. Continue north to the doorway marked by two torches and pull the lever on the left. It lights the room and lowers the giant Imp's platform so you can reach the enemy.
  17. After clearing the lowered platform, drop to the chest area beneath it. Climb the ladder beyond the chest, pass the Lion Imp and drop into the connecting passage. Follow the passage to the final stone lift.
  18. Ride down to Jori, Elder Inquisitor and defeat him. Leave his arena through the opening into Forsaken Graveyard and activate its grace. This exit, rather than a cliff drop from Scadu Altus, leads into Abyssal Woods.
  19. Go south through the opening in the stone wall, then follow the woodland path south-southwest past the warning messages to Woodland Trail grace. Torrent becomes unavailable in these woods, so continue on foot.
  20. From Woodland Trail, head due west off the main church road. Descend the small slope near the rats and continue west through the grass to Abyssal Woods grace. This avoids the first Aging Untouchables near the church.
  21. Head south, then southwest to the large tree. Turn west into the fog and keep near the left rock wall, using trees and grass to break the Aging Untouchables' view. Avoid the rattling plants that alert them.
  22. A corpse with Clarifying Boluses is a useful landmark along this fog route. Continue to its far end, then turn northwest toward the waterfalls and rats. Activate Divided Falls grace north of the water.
  23. From Divided Falls, head southwest past the first Inquisitors. Continue south past the next candle-carrying enemy toward the channel leading to the mansion.
  24. Stay on the main route toward the mansion, descend the low ledge and continue south along the water. Keep near the right edge to avoid drawing the entire final group of Inquisitors.
  25. Open the large double doors of Midra's Manse. Climb the entrance stairs and activate Manse Hall grace.
  26. Strike the large painting opposite the locked door at Manse Hall to reveal the passage. Follow the hall past the first Horned Warrior to the dining room, watching for frenzied stones thrown from above.
  27. Take the southeastern doorway past the dining table and the second Horned Warrior. Follow the winding passage to the lever at its end and pull it.
  28. Backtrack to the connecting corridor and use the newly opened southeastern room. Climb its ladder, watching for the shade immediately behind you at the top.
  29. After climbing the ladder from the newly opened southeastern room, clear the shades, including the one immediately behind the ladder.
  30. Follow the beams toward the corpse near the seated spirit and collect Shadow Realm Rune (6). Walk carefully so the narrow crossing does not become a fall to the lower floor.
  31. This is before Midra's boss fight. You do not need to defeat him or continue to the upper bookcase puzzle for this rune.

Notes

  • Use one to gain 22,500 runes. Selling one to a merchant gives the same 22,500, so selling it does not increase its value.
  • The item stays in your inventory when you die. After you consume or sell it, those runes join your carried total and follow the ordinary death-and-recovery rules.
  • Golden Scarab and rune-gain foods do not increase this fixed value. Those effects improve eligible enemy rune rewards instead.
  • You can carry 99 and store another 600. Unused copies carry into a later journey with the same value per item.
  • This is currency, rather than an automatic level increase. Use only what you need before spending it on levels, upgrades or purchases.
  • The selected pickup is on beams reached through the manse's first hidden passage and corridor lever. It is separate from the later bookcase route to Nanaya's Torch.
  • This is ordinary currency, usable outside the Realm of Shadow. It does not increase Scadutree Blessing or Revered Spirit Ash Blessing.