
Hammer
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Development preview — content and features are still being refined.
Starting class
In-game description
As poor, purposeless and naked as the day they were born. A nice club is all they have.
Starting level 1
Your starting class sets your initial attributes and equipment. It does not lock later weapon or spell choices.

Hammer
Starts at level 1 with 10 in every attribute. This is a flexible starting spread, but it cannot lower an unused attribute below 10. Compare the complete target spread before choosing it for an efficient finished build.
Compare a class against your finished build, including weapon requirements and any spells you plan to use. Starting points in attributes you leave unused can make another class more efficient.
A rune level alone does not identify the best class. At levels 100 to 200, compare the same target attributes for every class before deciding which saves the most levels.
Respecializing changes allocated levels but keeps your starting class and its minimum attributes.
Enter the minimum attributes for your finished build. Classes are ranked by the lowest rune level that can reach all eight targets. Lower is more efficient for those targets.
| Class | Starting level | Required level | Points at target level | Points above your targets |
|---|
Starting attributes cannot be lowered. Points above your targets show unavoidable starting investment; they may still benefit your build. Remaining points can be assigned freely. This compares levels, not damage, equipment load or overall build strength.