
Talismans
Sign in to access your account. Public wiki browsing is available without an account.
Development preview — content and features are still being refined.
Talismans · Talismans
Increases physical attack power according to the total weight of everything you have equipped, including weapons in inactive hand slots, armor and talismans. At 0, 8, 16, 20 and 30 equipment weight, the nominal bonuses are 15%, 13.5%, 9%, 3.75% and 0%. The bonus changes linearly between these points and stays at zero above 30. Maximum equip load and Endurance do not change this curve. It only boosts the physical part of an eligible attack, so elemental damage does not receive the bonus. Changing equipment requires recalculating the full loadout. The stored native values retain their original floating-point precision.
Increases physical attack power according to the total weight of everything you have equipped, including weapons in inactive hand slots, armor and talismans. At 0, 8, 16, 20 and 30 equipment weight, the nominal bonuses are 15%, 13.5%, 9%, 3.75% and 0%. The bonus changes linearly between these points and stays at zero above 30. Maximum equip load and Endurance do not change this curve. It only boosts the physical part of an eligible attack, so elemental damage does not receive the bonus. Changing equipment requires recalculating the full loadout. The stored native values retain their original floating-point precision.
Increases physical attack power according to the total weight of everything you have equipped, including weapons in inactive hand slots, armor and talismans. At 0, 8, 16, 20 and 30 equipment weight, the nominal bonuses are 15%, 13.5%, 9%, 3.75% and 0%. The bonus changes linearly between these points and stays at zero above 30. Maximum equip load and Endurance do not change this curve. It only boosts the physical part of an eligible attack, so elemental damage does not receive the bonus. Changing equipment requires recalculating the full loadout. The stored native values retain their original floating-point precision.
A cloth doll depicting a dancer garbed in blue.
An ancient heirloom of some sort.
Raises attack power with lower equipment load.
The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god—a god that was Rot itself.
Limgrave
Starting Site of Grace: Highroad Cave

Talismans

Talismans

Talismans

Talismans

Talismans

Talismans