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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Immunizing Horn Charm iconTalismans

Talismans · Talismans

Immunizing Horn Charm

Talismans

Adds 90 Immunity, increasing the buildup needed to trigger Poison or Scarlet Rot. Both ailments can still trigger if the larger bar fills.

Weight0.6

Reference values

Type
Talismans
Weight
0.6

Effects

Adds 90 Immunity, increasing the buildup needed to trigger Poison or Scarlet Rot. Both ailments can still trigger if the larger bar fills.

It does not cure an ailment that is already active or reduce the damage per tick after Poison or Scarlet Rot takes hold.

The bonus does not cover Blood Loss, Frostbite, Sleep, Madness or Death Blight. Those use other resistance stats.

Technical details

Immunity

Value
90
Calculation
additive
Effect type
positive

In-game description

An accoutrement worn by the ancestral followers.

Raises immunity.

(Immunity governs resistance to poison and rot.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Where to find

Ant nest west of Ainsel River Downstream

Ainsel River

Starting Site of Grace: Ainsel River Downstream

  1. On eastern Liurnia's plateau, head north from Eastern Tableland to the round Ainsel River Well building. Ride the lift down and activate Ainsel River Well Depths grace.
  2. Take the tunnel on the left toward the giant ants. Watch the ceiling as well as the floor; drawing them down one at a time is safer than being surrounded beneath them.
  3. At the first lit junction, turn right. The left branch ends at a Smithing Stone pickup rather than the route onward.
  4. At the next split in the chamber full of corpses, take the right branch toward the large stone structure. Climb the path on the right and cross the bridge back to the left.
  5. Activate Ainsel River Sluice Gate grace in the cave ahead before using the lift directly to the right of the bridge's far end. Ride that lift down instead of jumping from the upper ruins.
  6. Follow the lower ruins through the Claymen and the lit entrance into the large open chamber. A hanging creature at the far end fires stones across this room.
  7. Use the stone walls and pillars as cover while approaching the building directly beneath that creature. The Hermit Merchant is sheltering inside; killing the creature is optional.
  8. Leave the merchant building and follow the water into the tunnel on the western side of the large cavern. Climb onto the raised ground on your right for Ainsel River Downstream grace.
  9. Continue down the water tunnel into the next ant nest. Loot the corpse among the bodies behind the ants for the charm, drawing the ants out first if they are crowding the pickup.
  10. The left branch farther through this nest ends above the Lake of Rot. You cannot safely jump down to that area. The right branch continues toward the Dragonkin Soldier, which you do not need to fight for the charm.

Notes

  • Adds 90 Immunity, increasing the buildup needed to trigger Poison or Scarlet Rot. Both ailments can still trigger if the larger bar fills.
  • It does not cure an ailment that is already active or reduce the damage per tick after Poison or Scarlet Rot takes hold.
  • The bonus does not cover Blood Loss, Frostbite, Sleep, Madness or Death Blight. Those use other resistance stats.
  • Cannot be equipped with the +1 or +2 variants. A compatible Mottled Necklace can add further Immunity alongside its other resistances.
  • The basic charm is a corpse pickup in the lower Ainsel River ant nest. Neither Ranni's quest nor the Dragonkin Soldier fight is required for this route.