Reference values
- Type
- Talismans
- Weight
- 0.6
Effects
Prevents damage from falls you would otherwise survive. It does not make a lethal fall safe or protect against a death boundary below the map.
It does not increase jump distance or let you skip the intermediate landings on a descent. A drop can still kill you even when the visible ground looks close.
The protection is for fall damage, not enemy attacks that hit you while falling or immediately after landing.
Technical details
Fall Damage
- Value
- 0
- Calculation
- multiplicative
- Effect type
- positive
In-game description
A brooch depicting Lacrima, the long-tailed cat.
Grants immunity to fall damage, but does not prevent death from a high fall.
Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower.
Where to find
Raya Lucaria lower waterwheel cavern
Liurnia of the Lakes
Starting Site of Grace: Schoolhouse Classroom
- Collect the Academy Glintstone Key from the corpse behind the sleeping dragon on the island north of Temple Quarter, west of Raya Lucaria. You can grab it without defeating the dragon.
- At South Raya Lucaria Gate, examine the blue seal to reach Main Academy Gate. Take the nearby lift up, climb past the two spellcasters and enter the church.
- Watch for the marionettes dropping inside, then use the side doorway to activate Church of the Cuckoo grace. Continue out into the graveyard.
- Follow the graveyard path down across the wooden bridge, then uphill on the far side. The crawling enemies try to grab you and drain FP. Pass through the torch-lit doorway at the far end to reach the waterwheel.
- Step onto an ascending platform and ride upward. Jump off at the upper landing before the wheel carries you over, then climb the stairs into Schoolhouse Classroom and activate its grace.
- Backtrack outside Schoolhouse Classroom to the waterwheel. Follow the upper outside path and step onto a descending platform.
- Ride all the way to the bottom chamber, stepping off onto the floor as the platform reaches it. Do not jump straight down the wheel shaft.
- An Abductor Virgin patrols this chamber. The talisman is on a corpse among the crystals and rubble near the eastern edge, beyond the enemy.
- Loot the corpse without being caught in the machine's grab. Dying inside the grab can send you to a separate area near Volcano Manor; that is unnecessary for this talisman.
- Use the ramp back to the wheel when leaving, or return to a grace after breaking enemy attention if fast travel is available.
Notes
- Prevents damage from falls you would otherwise survive. It does not make a lethal fall safe or protect against a death boundary below the map.
- It does not increase jump distance or let you skip the intermediate landings on a descent. A drop can still kill you even when the visible ground looks close.
- The protection is for fall damage, not enemy attacks that hit you while falling or immediately after landing.
- Rainbow Stones can help test a drop: a stone that breaks signals danger. Neither that test nor this talisman overrides a kill boundary or a bad landing.
- Its 0.6 weight still counts toward your equipment load. Do not mistake it for an extra damage-negation talisman during ordinary combat.
- The corpse is at the bottom of the academy waterwheel. The nearby Abductor Virgin is a hazard, rather than an enemy you must defeat for the drop.