Reference values
- Type
- Talismans
- Weight
- 0.8
Effects
Adds 5 Dexterity while equipped and weighs 0.8. It can help meet a weapon's Dexterity requirement without the incoming-damage penalty of a Soreseal.
Damage only improves where the weapon or attack actually scales with Dexterity. It does not give every attack a fixed percentage bonus, and a weapon with no Dexterity scaling gains no attack power from those points.
The added Dexterity also contributes to casting speed through the normal attribute effect, up to the effective casting-speed cap. It does not improve spell damage on an Intelligence-only staff or Faith-only seal.
Technical details
Dexterity
- Value
- 5
- Calculation
- additive
- Effect type
- positive
In-game description
A talisman engraved with a scene from a heroic tale.
Raises dexterity.
Though born into the accursed rot, when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength.
Where to find
Millicent after recovering at Church of the Plague
Caelid
Starting Site of Grace: Church of the Plague
- From Southern Aeonia Swamp Bank, follow the road north through Sellia Gateway. Watch for the giant throwing rocks above the gateway. Gowry's wooden shack is off the road on the right, before the town.
- Speak to Gowry and agree to help Millicent. Keep the large dog away from the shack so its attacks do not interrupt the conversation.
- Go west into the Swamp of Aeonia toward the clearing enclosed by large pale branches. Activate Inner Aeonia nearby and defeat Commander O'Neil in the Heart of Aeonia for the broken Unalloyed Gold Needle.
- Return the needle to Gowry and finish his dialogue. He gives Sellia's Secret and needs time to repair the needle. Rest or reload, then speak to him again for the repaired version.
- Continue north into Sellia, Town of Sorcery. Activate Sellia Under-Stair on the southwestern edge and follow the main street north, watching for sorcerers appearing beside the buildings.
- Climb the stairs at the far end toward the golden sapling and the sealed upper gate. The large roots beside these steps provide the way onto the roofs.
- Near the sapling, look southwest through the broken railing for a root leading toward the nearest candle tower. Follow it, climb the tower ladder and interact with the flame at the top.
- Return to the upper steps and use the root again, this time stepping onto the adjoining roofs. Work south and east across the roofs and branches toward the eastern tower. Use Torrent's double jump for the gaps and climb the ladder to light its flame.
- From that eastern roof route, head back across the connecting roots and roofs toward the southern tower on the western side. The narrow approach has a corpse with a Stonesword Key. Climb the ladder and light the third flame.
- Take the now-open upper gate beside the golden sapling to Sellia Backstreets grace. Follow the uphill road beyond town, watching for the rolling boulders and the enemies on the bends.
- At the top, go to Church of the Plague on the eastern cliff. Watch for the two Kindred of Rot outside, enter through the broken wall and activate the grace.
- Give Millicent the repaired Unalloyed Gold Needle. Rest at Church of the Plague, then speak to her after she recovers and finish her dialogue to receive Prosthesis-Wearer Heirloom.
Notes
- Adds 5 Dexterity while equipped and weighs 0.8. It can help meet a weapon's Dexterity requirement without the incoming-damage penalty of a Soreseal.
- Damage only improves where the weapon or attack actually scales with Dexterity. It does not give every attack a fixed percentage bonus, and a weapon with no Dexterity scaling gains no attack power from those points.
- The added Dexterity also contributes to casting speed through the normal attribute effect, up to the effective casting-speed cap. It does not improve spell damage on an Intelligence-only staff or Faith-only seal.
- Can be equipped with Millicent's Prosthesis for 10 additional Dexterity. This heirloom has no successive-hit damage effect of its own; that separate effect belongs to the later talisman.
- Removing it can leave a weapon below its Dexterity requirement. The points are supplied by equipped gear rather than permanently added to your character.
- Millicent gives it after recovering at Church of the Plague. You do not need to reach Altus, give her the later prosthetic arm or kill her for this reward.