Reference values
- Type
- Talismans
- Weight
- 1.9
Effects
Combines protection against qualifying critical hits and headshots with improved rolling invulnerability and backstep invulnerability. It also increases incoming physical and elemental damage by 45% while equipped.
The penalty is active even on ordinary body hits where the special protections do not help. It does not improve armor negation or make every part of a dodge invincible.
The 30% critical-hit reduction is applied alongside that 45% penalty. Those two effects alone give a multiplier of 1.015, so a qualifying critical is still about 1.5% more damaging than with neither effect.
Technical details
Absorption
- Value
- 0.55
- Calculation
- multiplicative
- Effect type
- negative
Reduce Headshot Impact
- Value
- 1
- Calculation
- additive
- Effect type
- positive
Extended Roll Iframes Enabled
- Value
- 1
- Calculation
- additive
- Effect type
- positive
Backstep Iframes Enabled
- Value
- 1
- Calculation
- additive
- Effect type
- positive
Absorption
- Value
- 1.3
- Calculation
- multiplicative
- Effect type
- positive
- Conditions
- Trigger during Critical Hit
In-game description
A giant mass of intermingling Crucible attributes.
Reduces damage taken from critical hits and head shots and improves the effectiveness of rolling and backstepping, but also increases damage taken at all times.
Rumored to have sprouted upon giants and is known as the "mother of Crucibles" in ancient tower lore.
Where to find
Hidden chamber below the Grand Stairway
Ancient Ruins of Rauh
Starting Site of Grace: Ancient Ruins, Grand Stairway
Before you go
- Reach Ancient Ruins, Grand Stairway.
- Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
- From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
- Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
- From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
- Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
- Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
- At Storehouse, First Floor, take the western side passage and lift down to the lower jar rooms. This is the West Rampart branch, rather than the stairs climbing toward Messmer.
- Follow the hallway through the rooms with living jars and the larger jar-filled ward. Watch for the smaller enemies waiting beside doorways, then use the western exit and stairs to reach West Rampart grace.
- Cross the long bridge west toward the Ancient Ruins of Rauh. Salza waits at the far end and calls down fire as you approach. Use the bridge's sheltered sections to interrupt his view, or ride Torrent to close the distance.
- Defeat Salza at the western gate to receive Rain of Fire and Salza's Hood together. Messmer and Romina are not required for this selected route.
- Go through the doorway behind Salza. Take the doorway on the right, follow the stairs to the lift and ride down to Viaduct Minor Tower grace.
- Leave by the southwestern stairs and follow the path west as it curves downhill. Turn northwest between the lit braziers and large pillars to enter the covered ruins. This is the upper ruin route, separate from Rauh Base below.
- Watch for the Curseblade beside the pillar near the pot-carrying shadow enemy. Continue northwest, look right for the large double doors and open them.
- Descend the stairs into the scorpion chamber. Draw the large scorpion away from the smaller ones dropping from the ceiling, then clear the next corner. More scorpions drop beside the corpse there.
- Continue west, then southwest down the ramp to the next chamber. Open the second set of double doors on its southwestern wall.
- Pass the fixed material pickup behind the doors and follow the corridor northwest past the snails. Drop through the large square opening over the spiritspring; this is the intended descent into the lower hall.
- From the lower landing, go northwest to the statue junction, then continue southwest rather than taking the northeastern root room. Pass under the arch and follow the corridor as it bends southeast.
- Watch for the caster behind you near the northwestern side. Continue southeast through the arches toward daylight. A Crucible Knight waits on the rocks outside; circle past for now to reach Rauh Ancient Ruins, East grace beside the cross.
- From Rauh Ancient Ruins, East, head west and drop onto the broad bridge. A Furnace Golem wakes at its far end; keep moving and use the bridge rather than dropping into the valley.
- Cross southwest and drop from the right near the far end onto the lower path. Continue southwest up the stairs, then turn left and ride south past the golem. Rauh Ancient Ruins, West grace is just southeast beyond the low rise.
- Enter the structure southwest of the western grace and climb the stairs. Clear the dogs and shadow casters, then watch for the Curseblade on the pillar in the upper chamber.
- Leave through the northern doorway beside the altar. Cross the shallow water toward the lower gazebo with the statue, using cover from the giant archer firing from the east.
- Continue north-northwest through that gazebo and climb the stairs. At the upper split, continue straight into the rot-covered structure rather than taking the right-hand stairs down toward the Bloodfiends.
- Work north through the pink pests and Scarlet Rot pools. Torrent helps you cross the polluted floor, but the pests can knock you off, so draw them one at a time instead of attracting the whole room.
- Take the lift on the left up to the next floor. At the top, turn right and look behind the stairs for the fixed Scarlet Bud pickup and the Pest-Thread Spears incantation near a pest.
- Continue up the stairs to Church of the Bud, Main Entrance grace, then return down the stairs and take the southeastern outdoor path. Romina is unnecessary for this chest.
- Pass the gazebo and the Divine Bird Warrior. Instead of climbing to the lift behind the warrior, turn right through the broken pillars and descend the rock ledges below.
- Follow the surviving pillars southwest, then southeast. Where the path divides near a lift, jump southeast across the gap with Torrent. Continue around the corner, watching for another gap before the path bends left.
- Jump to the grassy landing with two enemies. Keep beside the left wall and go northeast up the stairs, then enter the opening in the wall. The next opening leads to the chest containing Talisman of All Crucibles.
- The opening on the chamber’s northwestern side reaches the nearby lift. Ride it up and go east-northeast to Ancient Ruins, Grand Stairway grace if you want a return point.
Notes
- Combines protection against qualifying critical hits and headshots with improved rolling invulnerability and backstep invulnerability. It also increases incoming physical and elemental damage by 45% while equipped.
- The penalty is active even on ordinary body hits where the special protections do not help. It does not improve armor negation or make every part of a dodge invincible.
- The 30% critical-hit reduction is applied alongside that 45% penalty. Those two effects alone give a multiplier of 1.015, so a qualifying critical is still about 1.5% more damaging than with neither effect.
- Cannot be equipped with Crucible Scale Talisman. Combining several Crucible benefits in one slot does not remove their tradeoffs.
- Improved invulnerability does not increase roll distance or change a Heavy Load into Medium Load. Your actual equipment category still determines the movement you perform.
- The hidden chest is in the upper Rauh ruins near Ancient Ruins, Grand Stairway. It is separate from Romina's boss reward.
- Its headshot protection removes the special headshot damage bonus and impact, rather than providing 30% protection against every blow near the head. The always-active 45% damage penalty still matters.
- It gives the rolling and backstep benefits without making the entire animation invulnerable. Do not assume a delayed follow-up or recovery after the dodge is covered.