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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Agheel's Flame iconIncantation

Spells · Incantation

Agheel's Flame

An airborne Fire breath with stronger individual hits than Dragonfire, at a higher casting cost and higher attribute requirements.

FP cost36
Memory slots1
Requires23Fai15Arc

Reference values

Type
Incantation
FP cost
36
Memory slots
1
Additional FP cost
6
Stamina cost
60
Hold action
Continuous
Damage types
fire
Requires
23Fai15Arc
Spell school
Dragon Communion incantations

In-game description

Superior incantation of Dragon Communion.

Channels the power of the flying dragon Agheel.

Transforms caster into a dragon to spew flaming breath from above.

Charging extends duration. This incantation can be used while jumping.

The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash.

Where to find

Cathedral of Dragon Communion

Caelid

Starting Site of Grace: Cathedral of Dragon Communion

Before you go

  • Bring 2 Dragon Hearts.
  • Defeat Flying Dragon Agheel in Agheel Lake, east of The First Step in Limgrave. Approach the gathering in the lake north of Dragon-Burnt Ruins to trigger the dragon encounter.
  1. From Agheel Lake North, ride south into the shallow lake. Approach the burning gathering north of Dragon-Burnt Ruins to bring Flying Dragon Agheel down, then defeat him. The ordinary Dragonfire purchase does not require this particular dragon.
  2. From Summonwater Village in northeastern Limgrave, follow the main road east into Caelid. Stay on the highway as it curves south around the Swamp of Aeonia toward Caelid Highway South.
  3. Leave the southern road toward the ruined church on the hill south of the swamp. Decaying Ekzykes is near the approach; pass around the dragon if your chosen purchase does not require its defeat.
  4. Enter Cathedral of Dragon Communion and activate its grace. A Banished Knight patrols the ruins, so clear the immediate area before trying the altar.
  5. Interact with the red altar and choose the Dragon Communion menu. The price is paid in Dragon Hearts, rather than runes, and purchasing a spell is separate from equipping it at a grace.
  6. Select Agheel's Flame and spend 2 Dragon Hearts.

Notes

  • An airborne Fire breath with stronger individual hits than Dragonfire, at a higher casting cost and higher attribute requirements.
  • Can begin while jumping, but cannot be cast while mounted. The brief lift does not make you invulnerable or let you safely hover over every enemy attack.
  • Holding the input continues the breath with another wave and more FP expenditure. Godfrey Icon does not apply because the hold extends the cast instead of charging a stronger release.
  • Its repeated Fire hits work well when a large enemy stays inside the stream. A mobile enemy can escape between hits, so the full sequence is not guaranteed damage.
  • Defeating Agheel unlocks the purchase; it does not put the spell directly into your inventory. Bring two Dragon Hearts to the cathedral, since Agheel's single heart does not cover the whole price.
  • Cast with a sacred seal. Requires 23 Faith and 15 Arcane, uses 1 memory slot and costs 36 FP to start.
  • Continuing the breath spends another 6 FP per continued-cast tick. The starting cost is therefore lower than the cost of holding the whole cast.
  • A second breath wave also has its own starting cost. The FP needed to begin casting is different from the total spent across both waves.
  • Roar Medallion improves its direct damage by 10% against enemies and 5% against other players. It does not increase fixed status buildup or debuff percentages.
  • Dragon Communion Seal gives a 15% damage bonus while held in an active hand, even if another seal performs the cast. Its damage scaling uses Faith and Arcane; a different seal uses its own attributes.
  • Rock Heart's activated Dragon Communion bonus and bonuses for the spell's actual damage type improve the direct attack. They do not raise fixed status buildup or turn missed breath hits into guaranteed damage.
  • Its direct damage is reduced by 20% against other players. Enemy resistance, missed hits and the separate status effect still matter in addition to that PvP adjustment.