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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Aspects of the Crucible: Horns iconIncantation

Spells · Incantation

Aspects of the Crucible: Horns

Requires 27 Faith, uses one memory slot and costs 18 FP. It deals Physical damage through the summoned horn rather than Holy damage.

FP cost18
Memory slots1
Requires27Fai

Reference values

Type
Incantation
FP cost
18
Memory slots
1
Stamina cost
38
Additional stamina cost
11
Hold action
Charge
Damage types
physical
Requires
27Fai
Spell school
Crucible incantations

In-game description

One of the ancient Erdtree incantations.

Creates a mighty horn on the caster's shoulder to gore foes from a low stance.

Charging allows the caster to barrel into foes before delivering the final attack.

This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.

Where to find

Cliffs below Stormveil Castle

Limgrave

Starting Site of Grace: Rampart Tower

Before you go

  • Reach Rampart Tower inside Stormveil Castle.
  1. Leave Rampart Tower onto the wall with the barrel-carrying Warhawks. At the far end, find the projecting guard tower on the left and look over its edge for the ledges below.
  2. Drop from ledge to ledge down the outside of the castle. The final rocky section collapses beneath you and carries you onto the lower cliff. Avoid jumping straight from the upper wall.
  3. Follow the lower cliff and defeat the Crucible Knight to receive the incantation. Use the nearby lift to return toward Rampart Tower afterward.

Notes

  • Requires 27 Faith, uses one memory slot and costs 18 FP. It deals Physical damage through the summoned horn rather than Holy damage.
  • An early release makes a short forward strike. Charging adds a much longer rush, greater damage and enough force to launch many human-sized enemies.
  • Attack power rises from 277% to 327% of Incantation Scaling, and stance damage rises from about 16 to 30. Stamina increases from 38 to 49, while the FP cost stays at 18.
  • Damage follows the casting seal's Incantation Scaling, not the attack power of your melee weapon. A Strength or Arcane contribution requires a seal that actually uses that attribute.
  • Each worn Crucible armor piece improves this incantation by 4%. Four pieces give about 17% together, and you can mix the matching Crucible variants. The bonus is separate from the seal's Incantation Scaling.
  • Godfrey Icon improves the charged cast. Physical damage bonuses such as Flame, Grant Me Strength apply, while Holy damage bonuses do not improve this Physical attack.
  • The charge closes distance well, but also commits you to forward movement. Leave a safe landing area behind the target and avoid aiming it toward a cliff.
  • Launching a smaller enemy does not mean a large boss will be knocked into the air. Against those targets, judge the opening by the cast and recovery time rather than expecting the same stagger.
  • The Stormveil Crucible Knight on the lower exterior cliff gives Horns. The knight in Stormhill Evergaol gives Tail instead, and the castle knight is not required for Godrick.