
Glintstone Staff
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Development preview — content and features are still being refined.
Starting class
In-game description
A scholar who reads fate in the stars. Heir to the school of glintstone sorcery.
Starting level 6
Your starting class sets your initial attributes and equipment. It does not lock later weapon or spell choices.

Glintstone Staff

Straight Sword

Small Shield

Head

Body



Sorcery

Sorcery
Starts with 16 Intelligence and 15 Mind. Compare it for sorcery builds that need little Strength or Faith. Include the requirements of your intended side weapon before comparing classes.
Compare a class against your finished build, including weapon requirements and any spells you plan to use. Starting points in attributes you leave unused can make another class more efficient.
A rune level alone does not identify the best class. At levels 100 to 200, compare the same target attributes for every class before deciding which saves the most levels.
Respecializing changes allocated levels but keeps your starting class and its minimum attributes.
Enter the minimum attributes for your finished build. Classes are ranked by the lowest rune level that can reach all eight targets. Lower is more efficient for those targets.
| Class | Starting level | Required level | Points at target level | Points above your targets |
|---|
Starting attributes cannot be lowered. Points above your targets show unavoidable starting investment; they may still benefit your build. Remaining points can be assigned freely. This compares levels, not damage, equipment load or overall build strength.