Reference values
- Type
- Incantation
- FP cost
- 30
- Memory slots
- 1
- Stamina cost
- 39
- Additional stamina cost
- 12
- Hold action
- Charge
- Damage types
- fire
- Requires
- 42Fai
- Spell school
- Godskin incantations
Effects
The burn lasts 2 seconds and removes 0.1% of the target’s current maximum HP plus 1 HP per tick, at intervals of about 0.1 seconds. This HP loss is separate from the impact’s damage and defenses. Applying the same burn again refreshes its duration without restarting its tick clock. The number of applications depends on actual hits; maximum-HP restriction is a separate effect.
Technical details
Health Points
The burn lasts 2 seconds and removes 0.1% of the target's current maximum HP plus 1 HP on each native tick. This is direct HP loss, separate from the impact's defense and elemental damage calculation. Applying the same native burn again refreshes its lifetime while preserving its existing tick clock. Different native burn identities remain separate. The engine uses the supplied actual update deltas, checks for a due tick before advancing its clock and combines burns due on the same update before integer truncation. Supply confirmed effect applications, the affected target, its maximum HP and its HP-damage suppression state. This does not infer how many projectiles or weapon hits connect. Maximum-HP restriction is a separate effect.
- attribute: Health Points
- duration: 2
- model: max-hp
- target: opponent
- tick interval: 0.10000000149012
- type: negative
- value: -0.0010000000149012
Health Points
- attribute: Health Points
- duration: 2
- model: additive
- target: opponent
- tick interval: 0.10000000149012
- type: negative
- value: -1
In-game description
Superior black flame incantation of the Godskin Apostles.
Summons a circle of black flame pillars around the caster.
Charging increases the size of the circle.
The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers.
Where to find
Spiritcaller Snail after the two Godskin spirits
Mountaintops of the Giants
Starting Site of Grace: Spiritcaller Cave
Before you go
- Reach the Mountaintops using the Rold Medallion after Morgott. At Freezing Lake grace, follow the western edge of the frozen lake southeast toward the cave in the cliff, marked by floating jellyfish.
- Spend two Stonesword Keys at the entrance statue and activate Spiritcaller Cave grace. Bring a Lantern or another light for the dark passages.
- Follow the opening passage past the summoning pool. Avoid the fragile floor in the first chamber and take the opening on its southern side.
- In the first lit chamber, kill the small Spiritcaller Snail to remove its summoned wolves, then follow the southwest passage. At the fork, the left side is a loot room; the other branch goes deeper.
- Take the deeper branch into the chamber with Inaba, Disciple of Okina. After descending the ledge, find the snail in the bushes behind your landing point to remove its samurai summon.
- Continue south into the larger lit chamber with wolves and two more samurai spirits. Kill both snails hiding among the plants, one toward the back left and the other toward the back right.
- Continue through the southern passage beyond the lower wolf chamber and enter the boss fog. Keep enough healing for more than one opponent.
- Defeat the Godskin Apostle, then the Godskin Noble. They appear one after another rather than as the simultaneous pair in Farum Azula.
- Kill the actual Spiritcaller Snail after both spirits are defeated. Completing the encounter awards Godskin Swaddling Cloth and Black Flame Ritual.
Notes
- Requires 42 Faith and one memory slot. Cast with a sacred seal; the ordinary cost is 30 FP.
- Creates a ring of black flames around you for a short time. The fire contacts deal damage based on Incantation Scaling and also apply black flame's lingering HP drain.
- Charging places the flames farther away and raises their contact damage slightly. It can leave room for an enemy to stand close to you inside the ring, so a bigger circle is not always safer.
- Repeated black-flame contacts refresh the lingering drain rather than giving every contact its own fully stacking percentage burn.
- Godfrey Icon improves a fully charged cast. An active Godslayer's Seal adds its black-flame incantation bonus; this is separate from the seal's own Incantation Scaling.
- The lingering percentage effect is reduced against bosses in the Realm of Shadow, with additional exceptions for certain bosses. Do not assume one percentage applies to every target.
- The flames can discourage an approach and hit large enemies more than once. They do not form a solid barrier, and a moving opponent can pass through or jump over parts of the ring.
- It is the boss reward in Spiritcaller Cave. White Reed Armor and the rune pickups in the earlier chambers are separate loot.
- Normal flame contacts have Fire attack power equal to 106% of Incantation Scaling, with 109% for charged contacts. Charging is mainly a change in coverage, rather than a large increase to each hit.
- A target can be hit by up to four direct flame contacts if it stays in the ring. An enemy standing in the gap beside you can avoid those contacts even though the flames look large.
- Godslayer's Seal adds 10% to direct spell damage, or 21% with two held copies. The school bonus does not increase the percentage-based drain.
- A second cast does not automatically remove the previous ring. Overlapping rings are still subject to contact timing and the shared black-flame drain, so two casts do not guarantee twice the total damage.
- Fire bonuses improve the direct flame contacts. A larger direct Fire hit does not increase the fixed percentage component of the lingering drain.