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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Burn, O Flame! iconIncantation

Spells · Incantation

Burn, O Flame!

Requires 27 Faith and one memory slot. Its normal cast costs 26 FP and raises several Fire pillars around you.

FP cost26
Memory slots1
Requires27Fai

Reference values

Type
Incantation
FP cost
26
Memory slots
1
Additional FP cost
4
Stamina cost
36
Additional stamina cost
11
Hold action
Charge
Requires
27Fai
Spell school
Fire Giant incantations

In-game description

One of the incantations that draws directly from the power of the Fire Giants.

Raises a series of flame pillars around the caster.

Charging further increases the number of flame pillars.

The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity.

Where to find

Fire Giant's arena, then Roundtable Hold

Mountaintops of the Giants

Starting Site of Grace: Foot of the Forge

Before you go

  • Reach the Mountaintops of the Giants and defeat Fire Giant.
  1. Defeat Morgott, obtain the Rold Medallion and use the Grand Lift of Rold to reach the Mountaintops.
  2. Follow the mountain route past the frozen lake and Guardians' Garrison, then cross the huge chain onto the southern Flame Peak plateau.
  3. Ride south through the giant corpses toward Foot of the Forge and activate the grace.
  4. Cross one of the chains beside the grace into Fire Giant's arena. Defeat both phases to receive the remembrance.
  5. Return to Roundtable Hold and speak to Enia beside the Two Fingers. Choose the remembrance exchange and select Burn, O Flame! rather than Giant's Red Braid.
  6. Memorize the spell at a grace and equip a sacred seal. You do not need to advance the story at the giant fire basin to collect this reward.

Notes

  • Requires 27 Faith and one memory slot. Its normal cast costs 26 FP and raises several Fire pillars around you.
  • A fully charged cast costs 30 FP and 47 stamina, compared with 26 FP and 36 stamina normally. Leave enough FP for the charged version rather than relying only on the ordinary menu cost.
  • Charging increases the number of pillars rather than increasing each pillar's base damage. Larger targets can be hit by more pillars, but the whole cast is not guaranteed to connect with one enemy.
  • Each pillar starts at 288% of incantation scaling before defenses and deals 9.25 stance damage to enemies. Count only pillars that actually touch the target.
  • The fully charged version benefits from Godfrey Icon even though its main charge effect is producing more pillars.
  • The crouching motion can avoid some high attacks, but it is not a dependable invulnerability window. Give the cast time to finish before an enemy reaches you.
  • Trade Remembrance of the Fire Giant to Enia for the spell. This spends the remembrance and is a separate choice from Giant's Red Braid.
  • A suitable Walking Mausoleum or Realm of Shadow duplication coffin can provide another remembrance for the other reward. Duplication does not replenish a reward you already claimed in the same journey.
  • Defeating Fire Giant and advancing at the giant fire basin are separate actions. You can claim this spell and leave other unfinished business before making that later story choice.
  • Giant's Seal increases this spell's damage by 20% while held in an active hand. Two active copies give 44% together. You can cast with a different seal while holding Giant's Seal in the other hand.
  • Fire Scorpion Charm, Flame-Shrouding Cracked Tear and Flame, Grant Me Strength can improve its Fire damage. The damage still depends on your casting seal and attributes; having the required Faith only lets you cast it.
  • Fire hits can clear an enemy's active Frostbite. That lets you build Frostbite again, but also removes its damage-taken penalty until the next proc.