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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Ash of War: Charge Forth iconAshes of War

Ashes of War · Ashes of War

Charge Forth

Ashes of War

Costs 16 FP for the forward charge and finishing thrust. Hold the input to cover more distance and add running contacts before the finish.

Reference values

Type
Ashes of War
Default affinity
Quality
FP cost
16 FP
Skill
Charge Forth

About this Ash of War

Costs 16 FP for the forward charge and finishing thrust. Hold the input to cover more distance and add running contacts before the finish.

The short version has one running contact before the thrust; the fully held version can produce four before the finish. Moving past the target or clipping a wall can prevent the full sequence from connecting.

The weapon contacts use the weapon's attack power and Pierce physical damage. Their attribute scaling follows its affinity rather than a separate fixed Quality projectile.

Technical details
Skill ID
105
Default affinity
Quality
Armament categories
Twinblade, Heavy Thrusting Sword, Spear, Great Spear, Halberd, Thrusting Shield
Recorded affinities
Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
useMagicPoint_L2
16

In-game description

This Ash of War grants an armament the Quality affinity and the following skill:

"Charge Forth: Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance."

Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.

Linked equipment

Where to find

Scarab beneath a broken bridge north of Fallen Ruins

Liurnia of the Lakes

Starting Site of Grace: Fallen Ruins of the Lake

  1. From Fallen Ruins of the Lake, ride north through the shallow water toward the broken stone bridge with three arches.
  2. Look beneath the arches for the scarab hanging above the Land Squirts. Bring a bow, throwing item or ranged spell.
  3. Use manual aim if lock-on will not reach it. Shoot it down, then finish it before it escapes.
  4. Keep clear of the poison clouds beneath the bridge while collecting the reward.

Notes

  • Costs 16 FP for the forward charge and finishing thrust. Hold the input to cover more distance and add running contacts before the finish.
  • The short version has one running contact before the thrust; the fully held version can produce four before the finish. Moving past the target or clipping a wall can prevent the full sequence from connecting.
  • The weapon contacts use the weapon's attack power and Pierce physical damage. Their attribute scaling follows its affinity rather than a separate fixed Quality projectile.
  • Godfrey Icon increases the fully held finishing attack's damage by 15% against enemies. The early running contacts do not all gain that charged-finisher bonus.
  • Shard of Alexander increases skill damage, and Spear Talisman helps eligible physical counter hits. These damage bonuses do not automatically multiply the weapon's status buildup.
  • Holding it spends more stamina and carries you farther. It does not grab the enemy or make charging toward a cliff safe.
  • Golem's Halberd has a built-in version even though the transferable Ash cannot be fitted to that colossal weapon class. Native skills and transferable compatibility are separate rules.
  • Shoot the hanging scarab under the broken three-arched bridge north of Fallen Ruins of the Lake. The Land Squirts beneath it are hazards, not the reward targets.
  • Compatible weapon classes: Twinblade, Heavy Thrusting Sword, Spear, Great Spear, Halberd, Thrusting Shield. A weapon with a fixed skill cannot use this Ash of War.
  • Its default affinity is Quality. The supported choices are Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.