Reference values
- Type
- Crystal Tear
- FP cost
- 0
- Maximum held
- 1
- Maximum stored
- 1
- Consumed when used
- No
Effects
Some additional effect mechanics are still being verified and are not included in calculations.
Technical details
Health Points
Not verified. Excluded from calculations.
- attribute: Health Points
- conditions:
- duration: 45
- model: max-hp
- type: positive
- value: 1.008
In-game description
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily restores HP upon landing attacks.
Where to find
Furnace Golem beyond the long bridge
Ancient Ruins of Rauh
Starting Site of Grace: Rauh Ancient Ruins, East
Before you go
- Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena.
- Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
- From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
- Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
- From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
- Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
- Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
- At Storehouse, First Floor, take the western side passage and lift down to the lower jar rooms. This is the West Rampart branch, rather than the stairs climbing toward Messmer.
- Follow the hallway through the rooms with living jars and the larger jar-filled ward. Watch for the smaller enemies waiting beside doorways, then use the western exit and stairs to reach West Rampart grace.
- Cross the long bridge west toward the Ancient Ruins of Rauh. Salza waits at the far end and calls down fire as you approach. Use the bridge's sheltered sections to interrupt his view, or ride Torrent to close the distance.
- Defeat Salza at the western gate to receive Rain of Fire and Salza's Hood together. Messmer and Romina are not required for this selected route.
- Go through the doorway behind Salza. Take the doorway on the right, follow the stairs to the lift and ride down to Viaduct Minor Tower grace.
- Leave by the southwestern stairs and follow the path west as it curves downhill. Turn northwest between the lit braziers and large pillars to enter the covered ruins. This is the upper ruin route, separate from Rauh Base below.
- Watch for the Curseblade beside the pillar near the pot-carrying shadow enemy. Continue northwest, look right for the large double doors and open them.
- Descend the stairs into the scorpion chamber. Draw the large scorpion away from the smaller ones dropping from the ceiling, then clear the next corner. More scorpions drop beside the corpse there.
- Continue west, then southwest down the ramp to the next chamber. Open the second set of double doors on its southwestern wall.
- Pass the fixed material pickup behind the doors and follow the corridor northwest past the snails. Drop through the large square opening over the spiritspring; this is the intended descent into the lower hall.
- From the lower landing, go northwest to the statue junction, then continue southwest rather than taking the northeastern root room. Pass under the arch and follow the corridor as it bends southeast.
- Watch for the caster behind you near the northwestern side. Continue southeast through the arches toward daylight. A Crucible Knight waits on the rocks outside; circle past for now to reach Rauh Ancient Ruins, East grace beside the cross.
- Cross while avoiding its ranged fire, then fight it on the far side. Its legs are unarmored; repeated staggers expose the face for a critical attack.
- Defeat it to receive the tear. This is a golem reward, not a pickup hidden inside the nearby ruins.
Notes
- For 45 seconds, qualifying attacks restore 0.8% of your maximum HP when they connect.
- You need to keep landing attacks to receive the healing. The effect does not regenerate HP while you stand back.
- Small heals do not prevent a lethal hit. Keep enough HP to survive while attacking rather than relying on the next hit to recover you.
- Rest at a Site of Grace and choose Mix Wondrous Physick to use this tear. Drinking the flask uses its charge; resting refills it without consuming the tear.
- At 2,000 maximum HP, a qualifying hit restores 16 HP. That healing is based on maximum HP, not on the damage shown above the target.
- Its healing is separate from the damage an attack deals. Raising attack power does not increase the fixed 0.8% recovered by a qualifying contact.
- Direct weapon contacts are the straightforward use. Do not assume every damage-over-time tick, visual effect or attack by a separate spirit will heal you.
- Unlike Godskin Swaddling Cloth, it does not wait for that talisman’s successive-hit healing threshold. The tear and talisman have separate activation rules.
- The duration is 45 seconds, much shorter than many defensive Physick effects. Drink near an opening where you can attack without immediately being forced to retreat.