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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Divine Bird Feathers iconIncantation

Spells · Incantation

Divine Bird Feathers

Requires 24 Faith and one memory slot. The opening costs 3 FP, and holding the input keeps releasing feathers with repeated FP and stamina costs.

FP cost3
Memory slots1
Requires24Fai

Reference values

Type
Incantation
FP cost
3
Memory slots
1
Additional FP cost
3
Stamina cost
3
Hold action
Continuous
Damage types
physical
Requires
24Fai
Spell school
Divine Bird incantations

In-game description

A technique of the divine bird warriors, the very first of all horned warriors, wielded as an incantation.

Spread the arms wide like wings to release a flurry of feathers.

This incantation can be cast while in motion.

Hold to continue releasing feathers.

The divine bird warriors, and indeed this technique, are said to bear resemblance to the golden Crucible.

Where to find

Pool beside Church of the Bud approach

Ancient Ruins of Rauh

Starting Site of Grace: Church of the Bud, Main Entrance

Before you go

  • To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  1. Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
  2. From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
  3. Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
  4. From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
  5. Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
  6. Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
  7. At Storehouse, First Floor, take the western side passage and lift down to the lower jar rooms. This is the West Rampart branch, rather than the stairs climbing toward Messmer.
  8. Follow the hallway through the rooms with living jars and the larger jar-filled ward. Watch for the smaller enemies waiting beside doorways, then use the western exit and stairs to reach West Rampart grace.
  9. Cross the long bridge west toward the Ancient Ruins of Rauh. Salza waits at the far end and calls down fire as you approach. Use the bridge's sheltered sections to interrupt his view, or ride Torrent to close the distance.
  10. Defeat Salza at the western gate to receive Rain of Fire and Salza's Hood together. Messmer and Romina are not required for this selected route.
  11. Go through the doorway behind Salza. Take the doorway on the right, follow the stairs to the lift and ride down to Viaduct Minor Tower grace.
  12. Leave by the southwestern stairs and follow the path west as it curves downhill. Turn northwest between the lit braziers and large pillars to enter the covered ruins. This is the upper ruin route, separate from Rauh Base below.
  13. Watch for the Curseblade beside the pillar near the pot-carrying shadow enemy. Continue northwest, look right for the large double doors and open them.
  14. Descend the stairs into the scorpion chamber. Draw the large scorpion away from the smaller ones dropping from the ceiling, then clear the next corner. More scorpions drop beside the corpse there.
  15. Continue west, then southwest down the ramp to the next chamber. Open the second set of double doors on its southwestern wall.
  16. Pass the fixed material pickup behind the doors and follow the corridor northwest past the snails. Drop through the large square opening over the spiritspring; this is the intended descent into the lower hall.
  17. From the lower landing, go northwest to the statue junction, then continue southwest rather than taking the northeastern root room. Pass under the arch and follow the corridor as it bends southeast.
  18. Watch for the caster behind you near the northwestern side. Continue southeast through the arches toward daylight. A Crucible Knight waits on the rocks outside; circle past for now to reach Rauh Ancient Ruins, East grace beside the cross.
  19. From Rauh Ancient Ruins, East, head west and drop onto the broad bridge. A Furnace Golem wakes at its far end; keep moving and use the bridge rather than dropping into the valley.
  20. Cross southwest and drop from the right near the far end onto the lower path. Continue southwest up the stairs, then turn left and ride south past the golem. Rauh Ancient Ruins, West grace is just southeast beyond the low rise.
  21. Enter the structure southwest of the western grace and climb the stairs. Clear the dogs and shadow casters, then watch for the Curseblade on the pillar in the upper chamber.
  22. Leave through the northern doorway beside the altar. Cross the shallow water toward the lower gazebo with the statue, using cover from the giant archer firing from the east.
  23. In the shallow pool beside the stone gazebo on this upper route, search the body just beyond the gazebo for Divine Bird Feathers. Collect it before entering the rot-covered rooms farther uphill.
  24. Romina is unnecessary for this pickup. This pool is in the upper Ancient Ruins of Rauh, rather than the valley at Rauh Base.

Notes

  • Requires 24 Faith and one memory slot. The opening costs 3 FP, and holding the input keeps releasing feathers with repeated FP and stamina costs.
  • The feathers deal Physical piercing damage, with base attack power equal to 53% of Incantation Scaling per contact. Their yellow appearance does not make them Holy damage.
  • You can move at walking speed while casting. Stay close enough for the spread to meet the target, but leave room to stop and dodge before an enemy reaches you.
  • Many weak contacts face enemy defense separately. The total damage can be lower than the number of feathers suggests, especially against a highly defended target.
  • Divine Bird Helm improves the spell's damage by 10%. Physical damage and incantation bonuses also apply.
  • Spear Talisman does not improve these piercing spell contacts because its counterattack bonus is for weapons. Godfrey Icon does not improve a held feather stream.
  • The held stream can empty FP quickly. Its small activation cost is not the cost of maintaining it through a long fight.
  • Neither the helm's Strength and Dexterity bonuses nor the spell's lore automatically make the incantation scale with those attributes. Damage follows the seal used to cast it.
  • It is a corpse pickup in the shallow pool near the upper Rauh gazebo. Defeating a Divine Bird Warrior or Romina is unnecessary for this spell.