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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Fire Serpent iconIncantation

Spells · Incantation

Fire Serpent

Requires 16 Faith, one memory slot and a sacred seal. A normal or charged cast costs 11 FP, making it a relatively inexpensive ranged Fire option.

FP cost11
Memory slots1
Requires16Fai

Reference values

Type
Incantation
FP cost
11
Memory slots
1
Stamina cost
22
Additional stamina cost
7
Hold action
Charge
Damage types
fire
Requires
16Fai
Spell school
Messmer's flame incantations

In-game description

Incantation of the Fire Knights under Messmer the Impaler's personal command.

Launches a flame with a serpentine coil.

Charging enhances potency.

When the flame they received from Messmer would not find purchase within them, the Fire Knights relied on fire incantations to honor their bond.

Where to find

Specimen Storehouse back-section balcony

Scadu Altus

Starting Site of Grace: Storehouse, Back Section

Before you go

  • To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  1. From Highroad Cross in Scadu Altus, follow the road east to Moorth Ruins and activate the grace beside the cross.
  2. Pass through the large stone arch east-southeast of the grace. At the house ahead, turn left toward the leaning tower. Avoid the large open shaft behind the house, which is too deep for a direct drop.
  3. Find the smaller gap between the broken building and the rock wall in front of the leaning tower. Drop onto the balcony-like ledge, turn right past the dogs and follow the cave inward.
  4. In the open chamber at the end, take the back-left ledges down onto the lower roof. Look for the small shrine guarded by three Inquisitors and collect Golden Arcs from the chest inside.
  5. To continue east, drop from the lower roof to the ground and take the cave beside the building on the left. Follow it to the long ladder and climb out of the well at Bonny Village grace.
  6. Go east through Bonny Village, watching for the large cleaver-wielding villagers, and cross the two suspension bridges. The second brings you to Bridge Leading to the Village grace.
  7. Follow the road north through the woods to Church District Highroad grace. Take the northwestern road through the entrance tunnel and activate Church District Entrance inside Shadow Keep. This eastern entrance leads to the flooded district, rather than the main-gate Hippopotamus arena.
  8. Jump from the entrance ledge onto the first roof below. Follow its northwestern edge and jump from the raised roof section to the stone wall opposite, rather than taking the southwestern log platforms toward different loot.
  9. Follow the wall around and climb its northeastern rise. Jump to the next roof northwest, where a Fire Knight patrols. Clear it or make enough room to continue safely.
  10. Cross toward the next large church and jump onto the sloping stone support on your left. Walk southwest up that support to the high roof, then use the broken roof opening to drop onto the central beam below.
  11. Follow the beam to the adjoining upper corridor and drop through the opening in its floor onto the raised church passage. Stay above the water and continue northwest; the Prayer Room door is a separate side destination.
  12. Pass the small side room holding a Rune of an Unsung Hero and continue into the corridor patrolled by two Fire Knights. The first left exit leads toward the drainage wheel, while the later left exit leads to the Storehouse lift.
  13. In the corridor with the two Fire Knights, use the later left exit and cross to the lift. Ride it up into the rear Storehouse, then turn left through the doorway to activate Storehouse, Back Section grace.
  14. Go west across the small wooden bridge and climb the tall ladder beside it. At the top, turn right, climb the nearby stairs and follow the balcony to the northeastern room.
  15. Loot the corpse at the balcony's edge for Fire Serpent. The drainage wheel and Messmer's boss fight are not required for this upper-level pickup.

Notes

  • Requires 16 Faith, one memory slot and a sacred seal. A normal or charged cast costs 11 FP, making it a relatively inexpensive ranged Fire option.
  • The flame hangs briefly in front of you before curving toward the target. Its tracking can catch movement during that delay, but cover, distance and a well-timed dodge can still make it miss.
  • Charging raises its attack power from 168% to 210% of the casting seal's Incant Scaling, a 25% increase before other effects. The charged hit also deals more stance damage, rising from 6 to 8.
  • Its damage uses the casting seal's scaling. Faith strengthens it through a Faith-scaling seal; the spell does not independently gain Dexterity, Strength or Arcane damage just because those attributes are on your character.
  • Fire Knight's Seal gives a 15% bonus while held in an active hand, including when another seal casts the spell. Two active copies multiply to 32.25%, but this seal itself requires 23 Faith, higher than the spell's 16.
  • Messmer's Helm adds 3% and regular Fire Knight Armor adds 5% to this spell. Altering that chest removes its bonus, while both versions of Messmer's Helm keep theirs.
  • Godfrey Icon adds its 15% bonus to a charged cast. It does not strengthen a quick uncharged cast, and Shard of Alexander affects weapon skills rather than this incantation.
  • Found on the rear Storehouse balcony reached through Church District. There is no need to defeat Messmer, trade a remembrance or farm the Fire Knights who cast it.