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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Innard Meat iconThrowable

Tools · Throwable

Innard Meat

Throwable

Throws a piece of meat at an enemy to deal damage. It costs no FP.

FP cost0

Reference values

Type
Throwable
FP cost
0
Maximum held
40
Maximum stored
600
Consumed when used
Yes

About this item

Throws a piece of meat at an enemy to deal damage. It costs no FP.

This is a throwable, separate from Alexander's Innards and the Living Jar Shard crafting material.

Jar Innards are the fleshy enemies inside the Realm of Shadow's prison jars. Ordinary walking jars are not the same enemy.

Technical details
  • category: Throwable
  • dlc:
    • Entry 1: 1
  • effects: None recorded
  • fp cost: 0
  • id: 2001700
  • is consumed: Yes
  • is fast cancel: Yes
  • max held: 40
  • max stored: 600

In-game description

Scraps of flesh for filling great jars.

Rancorous spirits cling to the pinkish-red, twitching meat.

Throw at enemies to inflict damage.

This is what becomes of the condemned, who get sliced up and stuffed into jars to become saints instead.

Where to find

Jar Innards in Bonny Gaol

Scadu Altus

Starting Site of Grace: Bonny Gaol

Before you go

  • Enter the Realm of Shadow.
  1. From Highroad Cross in Scadu Altus, follow the road east to Moorth Ruins and activate the grace beside the cross.
  2. Pass through the large stone arch east-southeast of the grace. At the house ahead, turn left toward the leaning tower. Avoid the large open shaft behind the house, which is too deep for a direct drop.
  3. Find the smaller gap between the broken building and the rock wall in front of the leaning tower. Drop onto the balcony-like ledge, turn right past the dogs and follow the cave inward.
  4. In the open chamber at the end, take the back-left ledges down onto the lower roof. Look for the small shrine guarded by three Inquisitors and collect Golden Arcs from the chest inside.
  5. To continue east, drop from the lower roof to the ground and take the cave beside the building on the left. Follow it to the long ladder and climb out of the well at Bonny Village grace.
  6. Reach Bonny Village through the lower passages beneath Moorth Ruins. From the village, cross the bridge to the south and follow the path to Bonny Gaol.
  7. Enter the gaol and activate its grace. Follow the descending cells and passages into the rooms containing large jars.
  8. Defeat the exposed Jar Innards and collect their drops. Watch for additional innards breaking out of jars or dropping from above.
  9. Rest at the grace to repeat the enemies if you need more. The meat drop is random.

Notes

  • Throws a piece of meat at an enemy to deal damage. It costs no FP.
  • This is a throwable, separate from Alexander's Innards and the Living Jar Shard crafting material.
  • Jar Innards are the fleshy enemies inside the Realm of Shadow's prison jars. Ordinary walking jars are not the same enemy.
  • Leave room to dodge their lunges and grabs while farming. Approaching a pickup in a jar-filled room can trigger an ambush.
  • The impact deals both Physical and Magic damage. It is not a healing food, poison bomb or Scarlet Rot throwable despite its appearance.
  • You can carry forty pieces and store six hundred. Each throw consumes one, with no FP cost and no crafted pot container returned.
  • It can be used while riding Torrent, which gives another option for drawing an enemy out of a group before dismounting.
  • Its short thrown arc can be blocked by the room's jars and walls. Clear a lane rather than expecting it to pass through the prison scenery.
  • Its impact has 120 Physical and 120 Magic base attack power before the relevant damage calculation and target defenses. Those values are not a promise of 240 HP removed.
  • Magic damage bonuses can improve its Magic component, while Physical bonuses address the other portion. Shard of Alexander and sorcery-school bonuses do not apply merely because it is a damaging item.
  • A successful impact deals 3 stance damage. It is a small thrown attack rather than a substitute for a heavy weapon’s stance-breaking sequence.
  • Item Discovery helps obtain random enemy drops, rather than strengthening the meat when thrown. Large and ordinary Jar Innards can have different drop quantities.