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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Lulling Branch iconEssential

Tools · Essential

Lulling Branch

Essential

Consumes one branch without an FP activation cost. For one minute, it restores 5 FP every two seconds, up to 150 FP if the full effect runs without wasting recovery against a full bar.

FP cost0

Reference values

Type
Essential
FP cost
0
Maximum held
10
Maximum stored
600
Consumed when used
Yes

About this item

Consumes one branch without an FP activation cost. For one minute, it restores 5 FP every two seconds, up to 150 FP if the full effect runs without wasting recovery against a full bar.

The recovery is gradual, not an immediate replacement for a Cerulean Flask. Use it before a stretch where you can spend the recovered FP or wait somewhere safe.

During the effect, Sleep builds up on you. If it reaches your resistance threshold, you become briefly vulnerable; the branch does not make that sleep animation safe during a fight.

Technical details
  • category: Essential
  • dlc:
    • Entry 1: 1
  • effects:
    • Entry 1:
      • attribute: Focus Points
      • duration: 60
      • model: additive
      • tick interval: 2
      • type: positive
      • value: 5
  • fp cost: 0
  • id: 2000910
  • is consumed: Yes
  • max held: 10
  • max stored: 600

In-game description

Tree branch blessed with a velvety purple incantation.

Craftable item.

Pierce oneself, causing a gentle buildup of sleep.

FP gradually recovers during this time.

When this sleep reaches the threshold of causing temporary fogginess, no FP loss is incurred.

In the midst of drowsiness, there is the will to awaken.

Feelings that rise from the depths of one's heart.

Where to find

Crafting after obtaining St. Trina Disciple's Cookbook [3]

Stone Coffin Fissure

Starting Site of Grace: Garden of Deep Purple

Before you go

  • Crafting Kit
  • St. Trina Disciple's Cookbook [3]
  • Ingredients per batch: 1 Dewgem, 1 Nectarblood Burgeon and 1 Beast Horn
  • The Fissure seal has broken
  • Defeat Putrescent Knight
  1. To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  2. From Castle Front, ride south to the crossroads, turn east and follow the road to the next fork. Take the right-hand dirt track, then the left fork downhill toward the southeast.
  3. Pass the bloodfiends and descend into the shallow poison area. Follow the lower path down toward the river rather than climbing toward the fort; watch for militia and poison traps along the descent.
  4. At the bottom is a shallow pool with a giant crab. Turn southwest into the opening in the cliff, continue through the cave past the Revered Spirit Ash chamber and activate Ellac River Cave grace.
  5. Leave by the southern cave exit and turn south along the river. Use Torrent to cross the successive rock ledges beside the waterfall, landing on the nearby rocks rather than jumping to the valley floor.
  6. Continue down the ledge path past the stone birds, watching for the living ones to attack. Drop down the short rock steps to Ellac River Downstream grace.
  7. From Downstream, continue south beside the lower falls. Cross the long rock pillar toward the east and use its far side to reach the lower water safely.
  8. The lower basin opens toward a Furnace Golem. Its fight is optional for reaching the coast, the friendly forager or the lightning-flower pond.
  9. Head through the eastern wooded side of the basin, then follow the passage southwest through the cliffs to Cerulean Coast grace. The blue-flowered field beyond confirms you have reached the coast.
  10. Ride south through the blue-flowered field past the huge stone coffins. Circle the Ghostflame Dragon rather than fighting if you only want the map.
  11. Continue south along the coast to the huge crater on the peninsula. Use the ledges on its western side to descend to The Fissure grace, then enter the tunnel. If a golden seal blocks the way, approach Shadow Keep until the message announces that a great rune and a powerful charm have broken, then return.
  12. Activate Stone Coffin Fissure grace on the right. Follow the southeastern ledge past the bloodfiends and the rocky pillar. The ledge beyond collapses as part of the route; after landing below, go right to Fissure Cross.
  13. From Fissure Cross, head northwest toward the fallen coffin and rubble. Drop down the visible ledges into the short cave beneath the route. Watch for slimes falling from its ceiling; Velvet Sword of St. Trina is an optional pickup inside.
  14. Continue through the cave, clear the Gravebird outside and drop onto the coffin below. The path rejoins the larger stone coffins crossing the chasm. Stone Worms fire beams along them, so use the coffin edges as cover and move between their shots.
  15. Climb the short ledges toward the first beam-firing worm. Beyond it, cross to the next coffins and approach the lower of the two distant beam-firing worms. The path around its right side climbs toward the upper worm; watch for a bird at the corner.
  16. Continue from that upper position across the next coffin platforms. Exploding stone piles glow before bursting, so back away when they light up. Drop from the far ledge to Fissure Waypoint grace.
  17. From Waypoint, head northeast and jump the small gap. Climb the sloping path around to the right, watching for skeletons above and slimes dropping from the ceiling. The lower ledges to the left lead to a separate spell.
  18. Continue through the short passage and past the golden Misbegotten on the main path. Defeating it gives Multilayered Ring of Light. Follow the remaining coffins to Fissure Depths grace, surrounded by resting animals.
  19. Go up the stairs beside Depths to the stone head projecting over the abyss. Jump from its nose into the arena below. This particular leap is the intended route to Putrescent Knight; jumping from unrelated high ledges can still kill you.
  20. Defeat Putrescent Knight, activate Garden of Deep Purple grace and enter the short cave to its west. St. Trina is the large purple flower inside.
  21. Inside St. Trina's cave, check the corpse on the right for St. Trina Disciple's Cookbook (3). Drinking nectar and advancing Thiollier are unnecessary for the book.
  22. With a Crafting Kit, combine one Dewgem, one Nectarblood Burgeon and one Beast Horn outside combat to make one Lulling Branch.

Notes

  • Consumes one branch without an FP activation cost. For one minute, it restores 5 FP every two seconds, up to 150 FP if the full effect runs without wasting recovery against a full bar.
  • The recovery is gradual, not an immediate replacement for a Cerulean Flask. Use it before a stretch where you can spend the recovered FP or wait somewhere safe.
  • During the effect, Sleep builds up on you. If it reaches your resistance threshold, you become briefly vulnerable; the branch does not make that sleep animation safe during a fight.
  • Sleep caused by this branch does not remove FP. This is a special part of its effect rather than the normal consequence of all Sleep sources.
  • Stimulating Boluses can reduce the buildup while the FP recovery continues. Your Sleep resistance and the natural decay of buildup affect whether and when you fall asleep.
  • Self-inflicted Sleep can activate St. Trina's Smile. The talisman's attack bonus is separate from the branch's FP recovery and still requires Sleep to actually trigger.
  • Craft one from one Dewgem, one Nectarblood Burgeon and one Beast Horn with St. Trina Disciple's Cookbook [3]. The book is in the cave at Garden of Deep Purple after Putrescent Knight.
  • The Fissure's golden seal must first break through story progression near Shadow Keep. Drinking St. Trina's nectar and advancing Thiollier are unnecessary for this cookbook pickup.