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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Minor Erdtree iconIncantation

Spells · Incantation

Minor Erdtree

Creates a healing tree for 30 seconds. The caster and nearby allies receive a short effect that restores 9 HP at quarter-second intervals, beginning after a quarter second. Each received effect lasts half a second; further applications refresh it without restarting the healing clock. Matching effects from overlapping trees do not stack independently. Leaving the area stops new applications but does not immediately erase the short healing effect already received.

FP cost30
Memory slots2
Requires70Fai

Reference values

Type
Incantation
FP cost
30
Memory slots
2
Stamina cost
30
Requires
70Fai
Spell school
Erdtree incantations

Effects

Creates a healing tree for 30 seconds. The caster and nearby allies receive a short effect that restores 9 HP at quarter-second intervals, beginning after a quarter second. Each received effect lasts half a second; further applications refresh it without restarting the healing clock. Matching effects from overlapping trees do not stack independently. Leaving the area stops new applications but does not immediately erase the short healing effect already received.

Technical details

Health Points

This execution contract requires a confirmed deferred native recipient application. Immediate creation and an unknown callback phase are not guessed. Each confirmed application from the tree delivers a short healing effect that restores 9 HP on its native quarter-second ticks, with the initial tick clock also set to a quarter second. Its receiving effect lasts half a second. Repeated applications from the same area refresh that effect without restarting its tick clock; matching applications from overlapping trees do not create independent copies of the same native healing effect. Use the actual area contacts and update deltas, with the recipient healing multiplier, rather than assuming 18 HP for every area pulse. Healing is separate from damage suppression and cannot be counted twice for the caster. Leaving the area prevents new applications but does not erase the already delivered short effect.

  • attribute: Health Points
  • duration: 0.5
  • model: additive
  • target: self-ally-aoe
  • tick interval: 0.25
  • type: positive
  • value: 9

In-game description

Secret incantation of Queen Marika.

Only the kindness of gold, without Order.

Creates a small, illusory Erdtree that continuously restores the HP of nearby allies.

Marika bathed the village of her home in gold, knowing full well that there was no one to heal.

Where to find

Shaman Village

Scaduview

Starting Site of Grace: Hinterland

Before you go

  • To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  • Obtain the O Mother gesture.
  1. Collect O Mother from the corpse beside the headless statue north of Bonny Village.
  2. Enter Shadow Keep from Church District Entrance, reached by the road north from Bonny Village. Jump across the roofs and use the large stone support to reach the church roof.
  3. Drop through the roof opening onto the rafters, then onto the upper church corridor. Take the second passage on the left to the lift for Storehouse, Back Section.
  4. Climb the ladder near that grace. Turn right upstairs and follow the shelves to the break in the outer wall. Use the outside ledge to reach Storehouse, Loft.
  5. Ride the loft lift into the rafters, follow the beams toward the northern exit and take the outer descending lifts to Shadow Keep, Back Gate. This route does not require fighting Messmer.
  6. Enter the small side room with Marika's statue and perform O Mother in front of it. Follow the revealed passage to Hinterland.
  7. Follow the road past the Tree Sentinels, then take the rising path southeast toward the quiet Shaman Village.
  8. In the flower-covered Shaman Village, collect Minor Erdtree beneath the small golden tree. Golden Braid is a separate pickup in a hollow tree farther inside the village.

Notes

  • Requires 70 Faith, uses two memory slots and costs 30 FP. It creates a small healing tree that remains for 30 seconds.
  • Restores about 36 HP per second to the caster and nearby allies while they remain within its area. The recovery is fixed rather than scaled through Faith or the seal's Incantation Scaling.
  • The high Faith requirement is an access requirement, not a reason that raising Faith beyond 70 strengthens each healing tick.
  • You must stay near the tree to receive its recovery. It is useful while holding a position or regrouping, rather than as an instant rescue for an ally running away from the area.
  • Its healing area is larger than the small visible tree, so allies do not have to stand directly on the trunk. Moving outside stops new healing applications. The short healing effect already on you can still finish before it expires.
  • Old Lord's Talisman does not extend this tree's duration. The tree remains in place instead of becoming a lasting regeneration buff that follows you around.
  • Unlike Warming Stones, it does not provide the same recovery to ordinary hostile enemies. Revenants and Revenant Followers are harmed by the healing field through their special weakness.
  • It does not remove poison or Scarlet Rot. A continuing damage effect can still overcome the gradual recovery.
  • Use O Mother at the statue beside Shadow Keep, Back Gate to reach Hinterland and Shaman Village. Neither Messmer, Gaius nor the Tree Sentinels must be defeated for the pickup.