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ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17
Oil-Soaked Tear iconCrystal Tear

Tools · Crystal Tear

Oil-Soaked Tear

Crystal Tear

For 30 seconds the tear can coat nearby enemies and you with oil. A confirmed coating makes the next qualifying fire hit deal 20% more fire damage and is consumed by that hit. Further actual aura contacts can reapply it. This is weaker than an oil pot and uses the same coating group, so the most recently applied coating replaces the previous one. Each recipient needs a separate confirmed application.

FP cost0

Reference values

Type
Crystal Tear
FP cost
0
Maximum held
1
Maximum stored
1
Consumed when used
No

Effects

For 30 seconds the tear can coat nearby enemies and you with oil. A confirmed coating makes the next qualifying fire hit deal 20% more fire damage and is consumed by that hit. Further actual aura contacts can reapply it. This is weaker than an oil pot and uses the same coating group, so the most recently applied coating replaces the previous one. Each recipient needs a separate confirmed application.

Technical details

Fire Absorption

For 30 seconds the tear can coat nearby enemies and you with oil. A confirmed coating makes the next qualifying fire hit deal 20% more fire damage and is consumed by that hit. Further actual aura contacts can reapply it. This is weaker than an oil pot and uses the same coating group, so the most recently applied coating replaces the previous one. Each recipient needs a separate confirmed application.

  • attribute: Fire Absorption
  • duration: 30
  • model: multiplicative
  • target: opponent
  • type: positive
  • value: 0.8

In-game description

A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems.

Can be mixed in the Flask of Wondrous Physick.

The resulting concoction temporarily causes the imbiber to break out in an oily sweat, soaking nearby enemies in oil.

Oil-soaked enemies are highly susceptible to fire damage.

Where to find

Active Furnace Golem near Ruins of Unte

Scadu Altus

Starting Site of Grace: Castle Watering Hole

Before you go

  • Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena.
  1. In Shadow Keep, find the main rampart with the burning boats before the lift to Storehouse, First Floor. Climb down the ladder beside the rampart, walk behind the waterfall and descend the next ladder.
  2. In the painting room, strike the wall to the right of the painting to reveal a passage. Follow it to the coffin and choose to rest inside.
  3. After the journey, leave the cave and activate Castle Watering Hole. The Ruins of Unte and their collapsed Furnace Golems are outside.
  4. Head south into the water among the fallen golems. Defeat the golem that wakes and begins moving here.
  5. Attack its exposed legs and take the critical openings when it collapses. Its death awards Oil-Soaked Tear.
  6. The motionless golem blocking the ruins is a different target. Waking that one is not required for Oil-Soaked Tear.

Notes

  • For 30 seconds after drinking the Physick, you apply oil to nearby enemies within roughly one meter. You must approach them; it does not coat a distant target just because your fire projectile reaches it.
  • An oiled target receives 20% more damage from the next fire hit. That hit consumes the oil, and your active close-range aura can apply it again for a later hit.
  • The oil also makes fire hits against you stronger. Be especially careful against an enemy already using fire, since staying close to keep oiling it exposes you to the same damage type.
  • The 20% bonus belongs to the fire portion of a hit. A split physical-and-fire weapon does not gain 20% on its entire combined damage, and magic, lightning or holy attacks do not trigger the same benefit.
  • Oil Pot and Hefty Oil Pot provide different oil strengths. They are not three independent oil layers to add together with this tear.
  • The moving golem near Castle Watering Hole awards this tear. The motionless golem blocking Ruins of Unte has a separate reward and must be deliberately awakened; defeating that one is unnecessary for this pickup.
  • Mix it into Flask of Wondrous Physick at a grace. The tear is reusable, and resting refills the flask without consuming the tear. Its short oiling window makes drinking near the start of the actual fight more useful than far from the enemy.