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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Shard Spiral iconSorcery

Spells · Sorcery

Shard Spiral

Requires 27 Intelligence, a glintstone staff and one memory slot. A normal or charged cast costs 14 FP.

FP cost14
Memory slots1
Requires27Int

Reference values

Type
Sorcery
FP cost
14
Memory slots
1
Stamina cost
28
Additional stamina cost
8
Hold action
Charge
Damage types
magic
Requires
27Int
Spell school
Glintstone sorceries

In-game description

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion.

Charging enhances potency.

A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet.

Where to find

Sellen's shop after defeating Jerren

Liurnia of the Lakes

Starting Site of Grace: Raya Lucaria Grand Library

Before you go

  • Progress Sellen's quest and choose the stated final branch.
  1. Find Waypoint Ruins east of Agheel Lake in Limgrave. Enter the cellar among the ruined walls, defeat the Mad Pumpkin Head and open the door behind its arena. Speak to Sellen and agree to study with her.
  2. From Erdtree-Gazing Hill on Altus Plateau, ride north through Wyndham Ruins and enter the valley beside Mt. Gelmir at Seethewater River. Follow the valley north, then around the mountain toward Seethewater Terminus.
  3. At Fort Laiedd, continue south along the outside of the fort toward the lava pool. Follow the bank around the Magma Wyrm instead of entering the fort; defeating the wyrm is not required.
  4. Keep following the mountain path past Hermit's Shack and the nearby Runebear, then continue to Craftsman's Shack and Hermit Village. The enemies along this route are separate from the pickup, so keep moving if you do not want those fights.
  5. Go through the village and past Demi-Human Queen Maggie to the seated sorcerer with the green crystal head beside Primeval Sorcerer Azur grace. Interact with him and wait through the pause to receive Comet Azur. Do not attack him.
  6. Return to Sellen at Waypoint Ruins. Show her Azur's sorcery, agree to journey with her and continue her dialogue about Lusat until she gives you the Sellian Sealbreaker.
  7. From Church of the Plague in eastern Caelid, head northeast to the graveyard at the cliff. Find the large headstone guarded by a battlemage and strike the cliff directly behind it to uncover Sellia Hideaway.
  8. Activate the cave grace and follow the miners' tunnel. Strike the false walls blocking the way until you reach the large cavern crossed by long crystals. Do not drop into the first deep pit with the Royal Revenant.
  9. Cross the long crystal bridge, step down to the lower crystal near its far end and reach the rock ledge. Jump the gap ahead and follow the cavern wall until another descending crystal comes into view on your right.
  10. Look for the crystal snail on that descending crystal. Use the crystals below it to descend into the second pit, then deal with the sorcerer guarding the blue seal at the bottom.
  11. Interact with the blue seal while carrying the Sellian Sealbreaker. Follow the passage and speak to Lusat to receive Stars of Ruin. The three Crystalian bosses are elsewhere and do not have to be defeated for this room.
  12. Report Lusat's location to Sellen at Waypoint Ruins and finish her dialogue. After defeating Starscourge Radahn, ask about her real body and agree to help with her next request.
  13. Travel south from Fourth Church of Marika to Witchbane Ruins on the western Weeping Peninsula. Enter the cellar and speak to the shackled Sellen. Take Sellen's Primal Glintstone when she asks; attacking her is not part of this step.
  14. After Radahn's festival, speak to Jerren in the chapel area at Redmane Castle until he says he is leaving. If you have already done this, continue to the next step.
  15. Defeat Royal Knight Loretta at Caria Manor to enter Three Sisters. In the ruins between Ranni's Rise and Renna's Rise, strike or roll over the false floor between the rows of arches to reveal a cellar.
  16. Go downstairs past the puppets and hit the false wall at the rear. Interact with the spare body resembling Sellen and place her Primal Glintstone in it.
  17. Return to Witchbane Ruins and finish Jerren's dialogue if he is there. If he has already moved on, check the library signs rather than attacking Sellen's old body.
  18. After defeating Rennala, go outside Raya Lucaria Grand Library toward the lift. Look beside the library doors for the gold and red summon signs. Stop here before choosing; they lead to opposing quest endings.
  19. Use the gold sign to help Sellen fight Jerren. Win the fight to receive the four normal Eccentric armor pieces, then speak to Sellen inside the library for Glintstone Kris and her expanded spell shop.
  20. Open Sellen's shop in the library and buy Shard Spiral for 8,000 runes. It is a purchase unlocked by helping her, rather than a free reward from the fight.

Notes

  • Requires 27 Intelligence, a glintstone staff and one memory slot. A normal or charged cast costs 14 FP.
  • Sends a slow spiral of Magic damage through the target. It can keep hitting as it passes through a large body, which makes it particularly useful against big enemies that stay in its path.
  • A small or fast enemy may leave the spiral after only a short contact. The number of hits is not fixed, so a damage estimate for a large dragon should not be treated as the result against every enemy.
  • Hold the cast to charge it for more damage. The charged version can benefit from Godfrey Icon; it is not a channel that keeps spending FP while you hold it.
  • Helping Sellen through the gold summon sign unlocks the 8,000-rune purchase. Taking Jerren's side prevents this new shop entry on the current journey.
  • Sellen's changed form in the library can still sell spells. If you completed her branch, her transformation does not by itself remove this purchase.
  • Azur's and Lusat's crowns do not give Shard Spiral their named comet or star damage bonuses. Their general sorcery FP penalties still apply while worn.