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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Windy Crystal Tear iconCrystal Tear

Tools · Crystal Tear

Windy Crystal Tear

Crystal Tear

For 180 seconds, increases damage taken by 15%. Its dodge-window benefit is separate and still requires checked animation timing. This penalty applies even when an incoming attack is not avoided.

FP cost0

Reference values

Type
Crystal Tear
FP cost
0
Maximum held
1
Maximum stored
1
Consumed when used
No

Effects

For 180 seconds, increases damage taken by 15%. Its dodge-window benefit is separate and still requires checked animation timing. This penalty applies even when an incoming attack is not avoided.

Lasts 180 seconds. Extends rolling protection only during the extra window recorded for the animation you are actually using. The ordinary roll profile runs from 0 to 13/30 of a second, with a further 3/30 of a second when this effect is active. Other roll profiles can differ. Matching roll bonuses enable the same condition, so equipping more than one does not add their windows together. Use animation-local time and the correct roll profile; playback speed and travel time to an enemy are separate. Throws and other attacks that bypass dodging are not prevented.

Technical details

Absorption

For 180 seconds, increases damage taken by 15%. Its dodge-window benefit is separate and still requires checked animation timing. This penalty applies even when an incoming attack is not avoided.

  • attribute: Absorption
  • duration: 180
  • model: multiplicative
  • type: negative
  • value: 0.85

Extended Roll Iframes Enabled

Lasts 180 seconds. Extends rolling protection only during the extra window recorded for the animation you are actually using. The ordinary roll profile runs from 0 to 13/30 of a second, with a further 3/30 of a second when this effect is active. Other roll profiles can differ. Matching roll bonuses enable the same condition, so equipping more than one does not add their windows together. Use animation-local time and the correct roll profile; playback speed and travel time to an enemy are separate. Throws and other attacks that bypass dodging are not prevented.

  • attribute: Extended Roll Iframes Enabled
  • duration: 180
  • model: additive
  • type: positive
  • value: 1

In-game description

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.

The resulting concoction increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect.

Where to find

Basin below the giant crow south of the swamp

Caelid

Starting Site of Grace: Southern Aeonia Swamp Bank

  1. Start at Southern Aeonia Swamp Bank, on the southern edge of the scarlet swamp.
  2. Look south for a giant crow on the rocky rise. Approach carefully and deal with it before searching below its perch.
  3. Look into the shallow hollow beneath the crow. Follow the ground down to the stone bowl and collect the tear.

Notes

  • Extends the invulnerability window of dodge rolls for three minutes, but makes incoming damage 15% higher.
  • A roll that still gets hit can hurt more. The extra roll window is a tradeoff, not general protection.
  • The roll-window bonus does not stack with Crucible Feather Talisman or Talisman of All Crucibles, while their defensive penalties can still stack.
  • Rest at a Site of Grace and choose Mix Wondrous Physick to use this tear. Drinking the flask uses its charge; resting refills it without consuming the tear.
  • The penalty means incoming damage is multiplied by 1.15 while the tear is active. It does not remove exactly 15 percentage points from every displayed armor-negation number.