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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Wrath from Afar iconIncantation

Spells · Incantation

Wrath from Afar

Requires 34 Faith, one memory slot and a sacred seal. Both ordinary and charged casts cost 18 FP.

FP cost18
Memory slots1
Requires34Fai

Reference values

Type
Incantation
FP cost
18
Memory slots
1
Stamina cost
24
Additional stamina cost
7
Hold action
Charge
Damage types
holy
Requires
34Fai
Spell school
Erdtree incantations

In-game description

An Erdtree incantation discovered in the realm of shadow.

Fires a golden shockwave that knocks back nearby foes.

Charging increases the size of the shockwave.

When the Elden Ring was shattered, the people of the realm of shadow felt it too—and feared it as a sign of the Erdtree's wrath.

Where to find

Cog in Storehouse Loft

Scadu Altus

Starting Site of Grace: Storehouse, Loft

Before you go

  • To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  1. From Highroad Cross in Scadu Altus, follow the road east to Moorth Ruins and activate the grace beside the cross.
  2. Pass through the large stone arch east-southeast of the grace. At the house ahead, turn left toward the leaning tower. Avoid the large open shaft behind the house, which is too deep for a direct drop.
  3. Find the smaller gap between the broken building and the rock wall in front of the leaning tower. Drop onto the balcony-like ledge, turn right past the dogs and follow the cave inward.
  4. At the open chamber, use the back-left ledges to reach the lower roof. The shrine below is a landmark; its optional chest is not needed to continue east.
  5. To continue east, drop from the lower roof to the ground and take the cave beside the building on the left. Follow it to the long ladder and climb out of the well at Bonny Village grace.
  6. Go east through Bonny Village, watching for the large cleaver-wielding villagers, and cross the two suspension bridges. The second brings you to Bridge Leading to the Village grace.
  7. Follow the road north through the woods to Church District Highroad grace. Take the northwestern road through the entrance tunnel and activate Church District Entrance inside Shadow Keep. This eastern entrance leads to the flooded district, rather than the main-gate Hippopotamus arena.
  8. Jump from the entrance ledge onto the first roof below. Follow its northwestern edge and jump from the raised roof section to the stone wall opposite, rather than taking the southwestern log platforms toward different loot.
  9. Follow the wall around and climb its northeastern rise. Jump to the next roof northwest, where a Fire Knight patrols. Clear it or make enough room to continue safely.
  10. Cross toward the next large church and jump onto the sloping stone support on your left. Walk southwest up that support to the high roof, then use the broken roof opening to drop onto the central beam below.
  11. Follow the beam to the adjoining upper corridor and drop through the opening in its floor onto the raised church passage. Stay above the water and continue northwest; the Prayer Room door is a separate side destination.
  12. Pass the small side room holding a Rune of an Unsung Hero and continue into the corridor patrolled by two Fire Knights. The first left exit leads toward the drainage wheel, while the later left exit leads to the Storehouse lift.
  13. Take the later left exit in the Fire Knight corridor, cross to the lift and ride it up into the rear storehouse. Use the doorway on the left to reach Storehouse, Back Section grace. The earlier left exit goes to the drainage wheel instead.
  14. Go west across the small wooden bridge and climb the ladder on its right. At the top, go east up the stone stairs, watching the Fire Knight above.
  15. Continue northeast past the bookshelves toward the room with Fire Serpent. Use the hole in the southern wall, turn right outside and climb the wooden walkway and stairs to Storehouse, Loft grace.
  16. From Storehouse, Loft, ride the small northern lift up to the rafters. Go west-northwest across the beams toward the ladder, clearing the bat before you climb.
  17. At the upper level, follow the beams southwest around the central support, then look east toward the huge suspended wooden gear. Clear the next bat before lining up the drop.
  18. Drop onto the gear and loot Wrath from Afar. Do not jump to the floor beneath the storehouse; this is a narrow suspended pickup, not a ground-floor corpse.
  19. To continue, make a running jump from the gear to the adjoining beam and climb the nearby ladder. Alternatively, return to a grace once it is safe. No Messmer, Gaius or Prayer Room Key is required.

Notes

  • Requires 34 Faith, one memory slot and a sacred seal. Both ordinary and charged casts cost 18 FP.
  • Fires a golden projectile that bursts on impact. Unlike Wrath of Gold, the burst can be placed away from your body; aim at an enemy or nearby ground where you want the blast to occur.
  • Deals Holy damage based on the casting seal's Incant Scaling. It does not use Intelligence just because you collect it in the storehouse, and strong Holy resistance reduces its damage.
  • Charging raises the attack value from 100% to 120% of Incant Scaling and expands the impact radius from two to three meters. The larger area is often as useful as the extra damage.
  • Deals ten stance damage normally or fifteen when charged. It can send eligible human-sized enemies flying, but that knockback is separate from breaking a boss's stance.
  • Useful for pushing an enemy away or off a ledge. A wall or other obstruction can catch the projectile before it reaches the target, so the blast still needs a clear useful impact point.
  • Godfrey Icon gives the fully charged cast a further 15% damage boost. That combines with the spell's own charging increase for 38% more attack power than its uncharged cast before other boosts and defenses.
  • This is not a Messmer's Flame, Godslayer or Dragon Cult incantation. The corresponding specialist seal bonuses do not apply simply because the spell is found near Fire Knights.
  • The pickup is on the suspended gear above the storehouse. Fire Knight Hilde is reached by a separate lift-roof puzzle farther along the rafters.