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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Zamor Curved Sword iconCurved Greatsword

Weapons · Curved Greatsword

Zamor Curved Sword

SlashSomber Smithing Stone—Unique skill

Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants.

Attack rating—At your attributes
Weight9Equip load units
Requires16Str18Dex
Passive buildup—At your attributes
LocationOpen build planner

Attack & scalingUpdates as you edit

Base weapon values are available in the structured record. Enable JavaScript to compare attributes, upgrades and affinities.

In-game description

Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants.

In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect.

Skill

Zamor Curved Sword icon
Zamor Ice StormFP 15 · Unique skill

Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.

Where to find

Map pending
LocationGiant-Conquering Hero's Grave

Mountaintops of the Giants

Starting Site of Grace: Giant-Conquering Hero's Grave

  1. Reach the Mountaintops of the Giants using the Rold Medallion after Morgott. Giant-Conquering Hero's Grave sits on the higher western plateau, so its nearby map marker cannot be reached by riding straight up from Zamor Ruins.
  2. From Church of Repose, ride north to the lower cliffside route, then follow the valley west. Use the projecting rock to jump across the gap onto the tomb's plateau. Enter the large doors and ride the lift down to the grace.
  3. Take the southern passage from the entrance. At the bottom of the stairs, get past the patrolling Fire Monk and turn west to the dead end. Strike or roll into the left section of the wall to reveal a passage.
  4. Follow that passage west and jump south through its final window. The golden circle below makes shadow enemies vulnerable. Draw the imps into the light before fighting, and avoid the shadow Watchdog while moving through the room.
  5. Take the southern tunnel toward the flame pillar. Hit it with a ranged attack to lower it and stop the fire, then get past the next Fire Monk. Continue south beyond the optional imp seal and descend to the lift.
  6. Ride down, then activate the lift again and immediately step or roll off onto the lower floor. Sending it upward exposes the golden light beneath it. Pull the lever southeast of the lift to open the large gate.
  7. Go east down the stairs and draw the shadow troll back through that gate into the light. Stay close enough to keep it following, then defeat it once it becomes vulnerable. Its death opens the boss doors farther east.
  8. Return down the eastern stairs, pass through the opened doors and descend to the mist gate. Defeat the Ancient Hero of Zamor for Zamor Curved Sword and all four Zamor armor pieces together.
Map location pending

Notes

  • Requires 16 Strength and 18 Dexterity, and weighs 9. Ordinary attacks deal Physical damage, with stronger Dexterity scaling and a substantial Strength contribution.
  • Ordinary full-status contacts apply 65 Frostbite buildup. It has no Arcane scaling, and neither Arcane nor Intelligence increases this fixed buildup.
  • Zamor Ice Storm costs 15 FP. The sword plunge is followed by a surrounding Magic storm that can hit five times, with 80 fixed Frostbite buildup per storm contact.
  • The storm's independent Magic damage improves only through weapon upgrades. Intelligence does not strengthen it, despite the Magic damage and the separate Intelligence-based sorcery of the same name.
  • Strength and Dexterity improve the blade's Physical attacks and the direct weapon contact. They do not improve that independent storm damage in the same way.
  • Shard of Alexander and Spellblade armor improve the skill's Magic damage. Enraged Divine Beast and the Divine Beast headpieces also boost its storm attacks.
  • Snow Witch Hat boosts eligible cold sorceries, not this weapon skill. Godfrey Icon does not improve the skill because it cannot be charged.
  • The surrounding storm can pressure an enemy that stays close and deflect some incoming Physical projectiles. It is not protection against every spell or an invulnerable animation.
  • Uses Somber Smithing Stones to +10. Its skill and affinity are fixed, and grease or weapon enchantments cannot be applied.
  • The Ancient Hero in Giant-Conquering Hero's Grave gives the weapon and Zamor armor together. The Weeping Evergaol hero and the spell corpse at Zamor Ruins are different rewards.

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