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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Ash of War: Bloodhound's Step iconAshes of War

Ashes of War · Ashes of War

Bloodhound's Step

Ashes of War

Costs 5 FP and 12 stamina per proper dash. Use a direction input to move that way; without one, you dash forward.

Reference values

Type
Ashes of War
Default affinity
Keen
FP cost
5 FP
Skill
Bloodhound's Step

About this Ash of War

Costs 5 FP and 12 stamina per proper dash. Use a direction input to move that way; without one, you dash forward.

It deals no damage by itself. Weapon upgrades and attributes do not turn the movement into an attack, so choose the weapon's affinity for its actual attacks and your build.

Light equip load increases its travel distance. Repeated dashes have a shorter invulnerable window than the first, and the protection against other players is shorter again.

Technical details
Skill ID
801
Default affinity
Keen
Armament categories
Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Perfume Bottle, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw
Recorded affinities
Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
useMagicPoint_L2
5

In-game description

This Ash of War grants an armament the Keen affinity and the following skill:

"Bloodhound's Step: Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets."

Usable on all melee armaments.

Linked equipment

Where to find

Night's Cavalry on the bridge north of Lenne's Rise

Dragonbarrow

Starting Site of Grace: Lenne's Rise

Before you go

  • Defeat the rider at night.
  1. Use the sending gate north of the Third Church of Marika to reach Bestial Sanctum, then ride south past the Black Blade Kindred without fighting it.
  2. Follow the road down toward Farum Greatbridge, then take the eastern route to the smaller bridge by Lenne's Rise. This is separate from the large bridge guarded by a dragon.
  3. Activate Lenne's Rise and pass time until night. Return to the nearby bridge and defeat its Night's Cavalry.
  4. Collect the Ash from the victory. If you die and the rider disappears, return at night again.

Notes

  • Costs 5 FP and 12 stamina per proper dash. Use a direction input to move that way; without one, you dash forward.
  • It deals no damage by itself. Weapon upgrades and attributes do not turn the movement into an attack, so choose the weapon's affinity for its actual attacks and your build.
  • Light equip load increases its travel distance. Repeated dashes have a shorter invulnerable window than the first, and the protection against other players is shorter again.
  • It can move you through deep water or a swamp faster than ordinary walking, but it does not cure poison, rot or existing damage-over-time effects.
  • Status buildup can still accumulate during the evasive motion. Do not treat a successful dodge as immunity to Madness, Sleep or a status debuff already applied.
  • Without enough FP, the movement has much less protection. Keep enough for the next evasion instead of assuming that a nearly empty FP bar will still give the full dodge.
  • Lock-on helps circle a target but does not choose a safe landing. Broad swings, lingering hazards and ledges still need attention after the dash ends.
  • Shard of Alexander and Godfrey Icon do not improve this non-damaging, uncharged movement. Carian Filigreed Crest can reduce its FP use.
  • The Ash drops from the Night's Cavalry at the smaller bridge north of Lenne's Rise at night. Killing a Bloodhound Knight elsewhere does not award this transferable copy.
  • Compatible weapon classes: Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Perfume Bottle, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw. A weapon with a fixed skill cannot use this Ash of War.
  • Its default affinity is Keen. The supported choices are Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.