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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Crystal Release iconSorcery

Spells · Sorcery

Crystal Release

Requires 41 Intelligence, a glintstone staff and one memory slot. Costs 34 FP per cast.

FP cost34
Memory slots1
Requires41Int

Reference values

Type
Sorcery
FP cost
34
Memory slots
1
Stamina cost
26
Damage types
magic
Requires
41Int
Spell school
Crystalian sorceries

In-game description

Sorcery of the mysterious Crystalians.

Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards.

This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun."

Where to find

Academy Crystal Cave

Liurnia of the Lakes

Starting Site of Grace: Academy Crystal Cave

Before you go

  • Bring two Stonesword Keys.
  1. Stay at lake level on the western side of Raya Lucaria. Find Academy Crystal Cave in the cliff at the academy's base, use two Stonesword Keys at its imp statue and activate the grace inside. This is not Raya Lucaria Crystal Tunnel on the northeastern shore.
  2. Follow the tunnel past the rats into the large chamber of glowing crystals. Deal with the nearer sorcerers before drawing the group farther left; the crystal outcrops give you cover from their spells.
  3. Head north through the chamber, past the fireflies. The small cage room is a side pickup; continue toward the lantern-lit passage and open the wooden door.
  4. The next room has a strong pointed-hat sorcerer near the doorway and another caster closer to the boss fog. Clear enough space to search without being caught between their spells.
  5. Continue to the mist gate in the eastern corner and defeat the Crystalian spear and staff pair. Both must be defeated to receive Crystal Release.
  6. The lift beyond the boss leads to another spell chest above the academy. Crystal Release is the direct boss reward, so it is already yours when the pair is defeated.

Notes

  • Requires 41 Intelligence, a glintstone staff and one memory slot. Costs 34 FP per cast.
  • Deals Magic damage using the casting staff's Sorcery Scaling. The shards do not deal physical damage merely because they look solid.
  • Crystal Staff and Rotten Crystal Staff each give a 10% bonus while held in an active hand. Two active copies multiply to 21%; the rotten staff does not add Scarlet Rot to this spell.
  • Raises a crystal mass above you and releases shards around the caster. It covers nearby space rather than sending one accurate projectile at a distant target.
  • The cast has a long commitment. Use it when enemies are gathered close enough to be hit and you have time for the rain to start, rather than expecting the first shard to stop an attack already landing.
  • It cannot be charged for Godfrey Icon. The time spent preparing the crystal is its ordinary animation.
  • The Academy Crystal Cave pair awards it directly. The lift beyond their room and the hidden staff chest are separate rewards; opening either chest is not how this spell is learned.