Reference values
- Type
- Ashes of War
- Default affinity
- Quality
- FP cost
- 10 FP
- Skill
- Determination
About this Ash of War
Costs ten FP and lasts up to ten seconds, ending when the buffed weapon completes a connecting attack. Its ordinary damage bonus is 60% against enemies or 30% against players.
The next attack also deals three times its ordinary stamina damage against a guard. This is guard pressure, not three times the stance damage against an unguarded boss.
Backstabs and ripostes use a separate reduction to attack power, so they do not receive the full ordinary-hit improvement. Defenses and the weapon's critical animation affect the final result.
Technical details
- Skill ID
- 600
- Default affinity
- Quality
- Armament categories
- Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Thrusting Shield, Backhand Blade, Light Greatsword, Great Katana, Beast Claw
- Recorded affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- useMagicPoint_L2
- 10
In-game description
This Ash of War grants an armament the Quality affinity and the following skill:
"Determination: A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack."
Usable on all melee armaments.
Where to find
Scarab at the bridge southeast of Agheel Lake North
Limgrave
Starting Site of Grace: Agheel Lake North
- From Gatefront in Limgrave, follow the main road southeast along Agheel Lake's northern edge to Agheel Lake North. Stay above the lake rather than riding into its dragon arena.
- From Agheel Lake North, follow the road south toward the stone bridge crossing the river.
- Look for the scarab at the approach to the bridge, southeast of the grace. Clear the nearby soldiers or approach from the quieter side.
- Kill it before it escapes to receive Determination. The Night's Cavalry that appears on this road at night is not the target.
Notes
- Costs ten FP and lasts up to ten seconds, ending when the buffed weapon completes a connecting attack. Its ordinary damage bonus is 60% against enemies or 30% against players.
- The next attack also deals three times its ordinary stamina damage against a guard. This is guard pressure, not three times the stance damage against an unguarded boss.
- Backstabs and ripostes use a separate reduction to attack power, so they do not receive the full ordinary-hit improvement. Defenses and the weapon's critical animation affect the final result.
- A multi-hit attack can keep the buff through its earlier contacts and spend it on the final contact. It is not necessarily limited to the first visual hit of a double-slash heavy attack.
- The effect belongs to the weapon that applied it. It does not strengthen a spell or the other hand's weapon, and swapping the buffed weapon out ends it.
- Another incompatible weapon coating replaces it. Strength, Dexterity and reinforcement improve the weapon normally, while the skill's percentage bonus stays the same.
- This early scarab reward costs less FP than Royal Knight's Resolve. The later skill gives a stronger ordinary-hit bonus, so choose based on the opening and FP you actually have.
- Compatible weapon classes: Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Thrusting Shield, Backhand Blade, Light Greatsword, Great Katana, Beast Claw. A weapon with a fixed skill cannot use this Ash of War.
- Its default affinity is Quality. The supported choices are Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.