Reference values
- Type
- Ashes of War
- Default affinity
- Cold
- FP cost
- 18 FP
- Skill
- Divine Beast Frost Stomp
About this Ash of War
Costs 18 FP and sends a wave of ice along the ground. The forming spikes deal Magic damage, then shatter for a separate Magic hit and more Frostbite buildup.
Hold the skill input to charge it for greater damage and reach. Charging raises the spikes' stance damage from 5 to 10; the later shatter adds no stance damage.
The frost wave scales with weapon upgrade level, Dexterity and Intelligence, with different contributions depending on affinity. Magic favors Intelligence, Keen favors Dexterity and Heavy removes the ordinary Dexterity contribution.
Technical details
- Skill ID
- 4160
- Default affinity
- Cold
- Armament categories
- Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw
- Recorded affinities
- Standard, Heavy, Keen, Quality, Magic, Cold
- useMagicPoint_L2
- 18
In-game description
This Ash of War grants an armament the Cold affinity and the following skill:
"Divine Beast Frost Stomp: A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range."
Usable on all melee armaments.
Where to find
Remembrance exchange after the Dancing Lion
Belurat, Tower Settlement
Starting Site of Grace: Stagefront
Before you go
- Defeat the Divine Beast Dancing Lion.
- To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
- From Three-Path Cross, follow the western route through the rocky passage to Main Gate Cross outside Belurat.
- Climb the entrance stairs and open the large doors. Pass the giant scorpions and the room of smaller scorpions, then continue upstairs to Belurat, Tower Settlement grace.
- The large doors ahead are shut. Take the path right into the small square with the waterfall, then turn left toward the elevated bridge where shadow casters fire down at you.
- Pass beneath the elevated bridge and enter the open doorway on the left. Clear the shadow enemies and climb the building's stairs to Small Private Altar grace.
- Leave through the northern doorway and climb the stairs on the right. The Horned Warrior with two curved swords patrols just above the grace.
- Past the patrolling Horned Warrior, take the narrow alley on the right to get around the broken bridge. Watch the corners for shadow enemies and continue toward the shallow channel at the top of the waterfall.
- Enter the room beside the channel and climb its ladder. The corpse at the top holds Storeroom Key. For the boss, leave through the upper doorway and take the stairs on the right.
- At the next fork, the left route leads toward the scorpion room and the shortcut lift. For Stagefront, take the right-hand route across the rooftops with Gravebirds. Clear the birds and the caster near the far end before crossing.
- Return to the street and cross the covered bridge. A pot-carrying shadow runs here, and a Horned Warrior waits beyond it. Keep the fight away from the narrow bridge if you need room.
- Continue to the courtyard with the large tree and praying shadows. Cross to the large doorway and enter the upper level of the scorpion hall.
- Climb the spiral staircase, watching for the Curseblade's spinning attacks. Continue up the final stairs and activate Stagefront grace before opening the boss doors.
- Defeat Divine Beast Dancing Lion to receive its remembrance. The separate headpiece pickup in the arena is unnecessary for the Ash of War.
- Return to Enia at Roundtable Hold and exchange Remembrance of the Dancing Lion for Divine Beast Frost Stomp. Enraged Divine Beast is the other remembrance choice; a compatible duplication can provide both rewards.
Notes
- Costs 18 FP and sends a wave of ice along the ground. The forming spikes deal Magic damage, then shatter for a separate Magic hit and more Frostbite buildup.
- Hold the skill input to charge it for greater damage and reach. Charging raises the spikes' stance damage from 5 to 10; the later shatter adds no stance damage.
- The frost wave scales with weapon upgrade level, Dexterity and Intelligence, with different contributions depending on affinity. Magic favors Intelligence, Keen favors Dexterity and Heavy removes the ordinary Dexterity contribution.
- The spikes and shatter do not copy your weapon's bleed, poison or other innate buildup, and do not add grease or enchantment damage. Their own Frostbite is separate from the Cold weapon's listed buildup.
- Arcane does not increase this Frostbite buildup. An immune enemy will not become frostbitten, and an already frostbitten target cannot trigger another burst until the effect ends or Fire damage removes it.
- Shard of Alexander strengthens the skill, and Godfrey Icon strengthens the fully charged cast. Shattered Stone Talisman and Divine Bird Warrior Greaves also strengthen this stomp.
- Keep the target on ground the wave can cross. Gaps, abrupt changes in height and flying enemies can prevent it from connecting; a large target may be struck by more of the ice than a small one.
- This is a separate, chargeable skill from Hoarfrost Stomp. Obtaining the earlier Ash does not unlock it, and equipping a larger weapon does not simply transfer that weapon's attack rating to the frost wave.
- Compatible weapon classes: Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw. A weapon with a fixed skill cannot use this Ash of War.
- Its default affinity is Cold. The supported choices are Standard, Heavy, Keen, Quality, Magic and Cold; the appropriate whetblade is needed for additional options.