Skip to content
ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17
Gelmir's Fury iconSorcery

Spells · Sorcery

Gelmir's Fury

Requires 28 Intelligence and 15 Faith, uses one memory slot and is cast with a glintstone staff. The initial cast costs 16 FP, and keeping the surge going spends another 3 FP per upkeep payment.

FP cost16
Memory slots1
Requires28Int15Fai

Reference values

Type
Sorcery
FP cost
16
Memory slots
1
Additional FP cost
3
Stamina cost
38
Hold action
Continuous
Damage types
fire
Requires
28Int15Fai
Spell school
Magma sorceries

In-game description

One of the sorceries developed from the magma of Mt. Gelmir.

Conjures a surge of magma from the earth, covering the area.

Charging extends the surge of magma.

This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents.

Where to find

Volcano Manor, Bernahl

Mt. Gelmir

Starting Site of Grace: Volcano Manor

Before you go

  • Complete Bernahl's manor request before Rykard and Maliketh.
  1. At Volcano Manor in Mt. Gelmir, speak to Tanith beside the armored knight and agree to join. Take the Drawing-Room Key and open the drawing room down the corridor. Collect the Letter from Volcano Manor from its table.
  2. Read the letter to mark Old Knight Istvan on the map. In Limgrave, start at Warmaster's Shack east of Stormhill Shack and head north toward the colosseum. Find the red invasion sign below the approach to its entrance.
  3. Use the red sign and defeat Old Knight Istvan in his world. This is the contract target, rather than a roaming knight. Winning gives all four regular Scaled armor pieces directly.
  4. Return to Tanith and report the completed request for Magma Shot. Her spell reward is separate from the armor, and reporting the kill makes the next letter available.
  5. Collect the second Letter from Volcano Manor from the drawing-room table. It names Rileigh the Idle in the Altus valley south of the Shaded Castle.
  6. From Bridge of Iniquity, cross east and go south to the spiritspring. Use Torrent to descend safely in the spring, then continue southwest to the second spiritspring and descend again to the valley floor.
  7. Head north through the valley to the red sign at the letter's map marker. Defeat Rileigh for Crepus's Vial and 20 Black-Key Bolts. Return to Tanith for Serpentbone Blade before continuing the manor quests.
  8. After the second contract, speak to Bernahl in the drawing room and take Letter to Bernahl. You do not need to finish the later Juno Hoslow contract first. Keep Bernahl alive and complete this assignment before Rykard or Maliketh.
  9. From Avenue Balcony, go down the northwest stairs and continue toward the huge petrified dragon. Climb its wing to the upper walkway, then take the passage and stairs to West Capital Rampart grace.
  10. From West Capital Rampart, go southeast down the nearby stairs. Follow the lower corridor past the Oracle Envoys and pull the lever to open the large gate below.
  11. Look west toward Fortified Manor. Drop from the lower walkway to the courtyard and go through the manor's large ground-level doorway. The nearby stable roofs lead to its upper floor, which is a different entrance.
  12. Enter Fortified Manor's ground-floor hall and use the red sign to assist Bernahl against Vargram the Raging Wolf and Errant Sorcerer Wilhelm. This hall resembles the lower room at Roundtable Hold, but the sign is in Leyndell.
  13. Defeat Vargram and Wilhelm to receive the Raging Wolf outfit. Return to Bernahl in Volcano Manor and report the success to receive Gelmir's Fury. Collect his spell reward before defeating Rykard.

Notes

  • Requires 28 Intelligence and 15 Faith, uses one memory slot and is cast with a glintstone staff. The initial cast costs 16 FP, and keeping the surge going spends another 3 FP per upkeep payment.
  • Deals Fire damage around the caster through an opening eruption and repeated magma contacts. It gives a sorcerer a Fire option without turning the attack into an incantation.
  • Damage follows the casting staff's Sorcery Scaling. Meeting the Faith requirement does not add Faith scaling to an Intelligence-only staff; Gelmir Glintstone Staff has its own hybrid Intelligence and Faith scaling.
  • An actively held Gelmir Glintstone Staff improves magma sorceries by 15%, even when another staff casts. Talisman of the Dread gives 15% more damage against enemies and 10% against other players.
  • Fire and sorcery damage bonuses apply. Magic-only bonuses do not improve this Fire attack. Shard of Alexander is for weapon skills.
  • Holding the input extends the surge rather than creating a stronger charged release. Godfrey Icon does not improve this channeled spell.
  • The magma works best when enemies remain nearby. The long cast does not make you immune to interruption, and a target that leaves the pools avoids their remaining damage.
  • Fire hits can end an active Frostbite debuff so you can build frost again. This also removes the existing temporary damage vulnerability; it does not stack several Frostbite debuffs.
  • Bernahl awards it after his joint invasion against Vargram and Wilhelm. The Raging Wolf outfit is the invasion reward, while the spell requires returning to report the success.
  • Keep Bernahl alive and finish the assignment before Rykard or Maliketh closes its normal quest route. Killing Bernahl at his early shack does not give this spell.