Reference values
- Type
- Ashes of War
- Default affinity
- Sacred
- FP cost
- 22 FP
- Skill
- Golden Slam
About this Ash of War
Jump upward and crash down to strike nearby enemies, then release a Holy shockwave. Land close enough for the body impact as well as the surrounding wave.
The skill costs 22 FP. Its damage scales with Faith and weapon upgrade level; Sacred affinity strengthens that scaling more than the other compatible affinities.
The body impact deals Strike damage, while the golden wave deals Holy damage. A Holy-damage bonus does not automatically increase every part of the impact.
Technical details
- Skill ID
- 507
- Default affinity
- Sacred
- Armament categories
- Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw
- Recorded affinities
- Standard, Heavy, Keen, Quality, Lightning, Sacred
- useMagicPoint_L2
- 22
In-game description
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Slam: Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions."
Usable on all melee armaments.
Where to find
Scarab in Woodfolk Ruins
Altus Plateau
Starting Site of Grace: Bower of Bounty
- From Bower of Bounty, ride northeast through the wooded valley toward the Minor Erdtree. This is the forest below the broken greatbridge, rather than the road on top.
- The large Wormface guards the tree. Its Death Blight clouds are dangerous even if you can survive the ordinary hits; move out before the buildup meter fills.
- Go north of the boss clearing into the small ruin containing Wormfaces and a Teardrop Scarab. It is near the cookbook corpse, not inside the distant shield building.
- Draw the nearest Wormfaces away or strike the scarab from range before their Death Blight clouds fill the confined space. Kill the scarab to receive Golden Slam.
- The large Wormface is optional. If the scarab escapes, reset at a grace and try again.
Notes
- Jump upward and crash down to strike nearby enemies, then release a Holy shockwave. Land close enough for the body impact as well as the surrounding wave.
- The skill costs 22 FP. Its damage scales with Faith and weapon upgrade level; Sacred affinity strengthens that scaling more than the other compatible affinities.
- The body impact deals Strike damage, while the golden wave deals Holy damage. A Holy-damage bonus does not automatically increase every part of the impact.
- Neither hit transfers the weapon's normal blood loss, poison or other status buildup. A large weapon's displayed attack power does not directly set the skill's damage.
- The airborne portion strongly resists interruption, but does not make you invulnerable. You can still lose HP to attacks that connect.
- It cannot prevent a lethal fall. The downward movement continues to the landing, so using it off a high cliff can kill you.
- It cannot be charged. Godfrey Icon's charged-skill bonus does not apply, while Shard of Alexander can strengthen its damaging skill hits.
- Compatible weapon classes: Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw. A weapon with a fixed skill cannot use this Ash of War.
- Its default affinity is Sacred. The supported choices are Standard, Heavy, Keen, Quality, Lightning and Sacred; the appropriate whetblade is needed for additional options.
- Its independent impact does not gain ordinary weapon attack power just because you fit it to a stronger hammer. Faith and reinforcement govern the separate skill damage.
- A Holy bonus strengthens the Holy wave, while Physical bonuses address the Physical impact. It has no lasting Holy coating on normal weapon attacks after landing.